[Ost] Rebalance
Posts: 1392
My opinion is, that Ost is badly designed. At least since OKW released. Maybe they are balanced, but at least they are bad designed.
This is a WW2 game, let the armies look realistic and historical, bringing them on a fair level is the scond step. But you can only balance that what you have, and that is a bad designed fraction. And there are basic ambiguities that can be fixed with simply move units between fractions, or change other things.
And mybe I am playing with mates which arn't the bests, but I can meet them and drink some beer in real-life.
Posts: 1527
Permanently BannedPgrens could use a buff at vet 2 or 3. However, they are quite ok against Soviets, I just find them quite underwhelming against USF. Later in the game, you simply can't afford to use grens to replace lost inf cuz you need to buy an lmg for them to be effective at all. So you get pgrens. But one man gets cut down when you try to close the gap just trying to get in a midrange (not even a close quarters engagement) cuz USF easily have the munis to double upgrade everything. I guess thats fine for vet 0 pgrens. But at vet 2 or 3 there should be a larger health and/or damage buff. I've seen this too many times: a vet 3 pgren vs vet 3 double bar rifle and mid or close range and my pgrens don't have the advantage (even fight). The way i see it, pgrens have 4 automatic weapons and rifles only have two. BARs have insane recoil and shouldn't be too good close quarters. That is disheartening. As well pop cap issues against USF are rampant. Rifles should use same pop cap as tommies yet they are the same as grens when rifles are always better than grens, whether stock rifles vs stock grens or upgraded grens vs double upgraded rifles. And of course when my 9 pop cap pgrens struggle to go toe to toe against rifles, my pop cap really hurts.And the garbage bundled grenade, but it's FINALLY getting buffed, smh.
Ost in general have the most non-doc underperforming units. Tier 4, ostwind (sorriest excuse for an antt-inf tank), pgrens are all difficult to use. You can argue that the P4 may be underperforming as well since the sherman beats it handily in anti-inf and can almost go toe to toe with it (pray to the RNG gods and a bit of micro and the sherman may come out on top). Cromwell is in the same situation, ridiculously fast, can circle a p4 faster than the p4 can rotate its turret. And both tanks cost slightly less.
Posts: 1527
Permanently BannedPosts: 3103 | Subs: 1
This is exactly what is wrong with the Ostwind. It's only good against blobs (AoE tank) which USF uses most often. But as little as 2 zooks can scare off the ostwind. Too often do u see the USF blob player react to an ostwind by rushing the ostwind with zooks. Try that with shreck pgrens against a centaur. Result: dead pgrens. Whereas the rifles might just get a bit wounded and many times wouldn't lose a single man when the squad closes the distance between itself and the ostwind. The accuracy of the Ostwind is beyond bad compared to the centaur when its stationary and a nasty accuracy penalty on the move, paper armor and a 5 second reload time. The ostwind can be mediocre at times but the low accuracy makes it so unreliable and inconsistent. Any small buff will do for the ostwind: slight increase to accuracy on the move, reduced accuracy from handheld anti-tank, reduced reload time, a little suppression, anything really. The Ostwind is mediocre at best, completely useless at worst.
I don't think it's right at the moment, but it's not useless. Like so much of Wehrmacht, it needs combined arms. Pair it with an HMG42, and Zooks are helpless against it - much like how an Ostwind will kill infantry blobs that are killing HMG42s even while suppressed.
It needs it a bit too much, though, for sure. The unit could use one more thing to make it more independent, or perhaps a cheaper price to justify it being likely heavily dependent on synergistic support to perform its own role (while StuG Gs just need basically any unit to be in bit in front of it to make full use of its 50 range).
Posts: 609
That's not redesign, that's your wet dream and that's definitely not a thread for balance forum, but for modding hub at most.
+1
Posts: 1527
Permanently Banned
I don't think it's right at the moment, but it's not useless. Like so much of Wehrmacht, it needs combined arms. Pair it with an HMG42, and Zooks are helpless against it - much like how an Ostwind will kill infantry blobs that are killing HMG42s even while suppressed.
It needs it a bit too much, though, for sure. The unit could use one more thing to make it more independent, or perhaps a cheaper price to justify it being likely heavily dependent on synergistic support to perform its own role (while StuG Gs just need basically any unit to be in bit in front of it to make full use of its 50 range).
Handheld antitank doesn't get much of an accuracy penalty when suppressed. As long as the ostwind is within range of zooks, the zooks will hit and penetrate. Plus smoke will always be used against an mg. I find ostwinds are fighting 20% of the time, running away from a threat 50% of the time and getting repaired 30%.
Posts: 1392
Yes, maybe it is more modding than balancing. But I thing Ost need a redesign to get balanced. So it is also balancing.
Posts: 1527
Permanently BannedOstwind doesen't hit anything when it's mobile. Make it more accurate or give it a tiny suppression effect, so it can pin important targets before you flee.
Exactly.
Posts: 3103 | Subs: 1
Handheld antitank doesn't get much of an accuracy penalty when suppressed. As long as the ostwind is within range of zooks, the zooks will hit and penetrate. Plus smoke will always be used against an mg. I find ostwinds are fighting 20% of the time, running away from a threat 50% of the time and getting repaired 30%.
I forget if the accuracy penalty affects handheld AT or not, but the real reason the suppression works well with it is because the speed penalty will make keeping the Ostwind able to shoot at the blob while out of range of the AT child's play.
Smoke won't stop a microed Ostwind's shots, since it can just attack-ground. It won't be wiping a blob by the time they get unsuppressed from behind smoke, but it should do some good work damaging them and helping your other units handle them, TL;DR COMBINED ARMS FOR WEHR ALL DAY EVERY DAY, which why the Ostwind could still use a buff because it's not a one-stop shop for infantry blobs like other comparable units.
Posts: 1527
Permanently Banned
I forget if the accuracy penalty affects handheld AT or not, but the real reason the suppression works well with it is because the speed penalty will make keeping the Ostwind able to shoot at the blob while out of range of the AT child's play.
Smoke won't stop a microed Ostwind's shots, since it can just attack-ground. It won't be wiping a blob by the time they get unsuppressed from behind smoke, but it should do some good work damaging them and helping your other units handle them, TL;DR COMBINED ARMS FOR WEHR ALL DAY EVERY DAY, which why the Ostwind could still use a buff because it's not a one-stop shop for infantry blobs like other comparable units.
I know u can still engage the blob at max range, but i find that the accuracy tapers off quite a bit at max range. Agreed on the one-stop shop for blob killing cuz even the nerfed centaur will stop Ostheer blobs easily. and OKW will lose its volk shreck blob too (afther the patch) so it all allied armor can breathe easier.
Posts: 1124
Posts: 260
Posts: 1392
But you get a chance of brutal playing without choosing Assaultgrenadiers.
Do you think Panther worth its investment?
Posts: 1891
It's also more fitting for Panzergrens to have G43 rifles
Posts: 236
Posts: 794
Posts: 1217
Do you think Panther worth its investment?No. Imperial Dane adressed this in his latest Porpagandacast addendum and I have to agree. Making T4 cheaper isn´t going to fix the issue that it´s a weak tier. Panthers don´t cut it and with the anti heavy armor buff for all Allied factions, it´s only going to be worse. T4 is for the Brummbär hipsters now. Panzerwerfer and especially Panther remain underwhelming.
Posts: 137
Out of curiosity, is that you?
https://www.coh2.org/ladders/playercard/steamid/76561198005288013
If so, well, explains a lot.
You play exclusively 4v4 AT and still suck at it.
You have much, MUCH bigger concerns then design of faction, and your suggestions just scream that you want to have an extremely easy a-move faction that can rely on spamming fuel caches in 4v4 only.
I can't see any other reason.
Bring back OP opel blitz & Strafing run #Make4v4GreatAgain
Only buff wehr needs is gren early game buff
Posts: 74
Bring back OP opel blitz & Strafing run #Make4v4GreatAgain
Only buff wehr needs is gren early game buff
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