What makes Bofors unpleasant to fight?
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Tenet 1: Combined Arms should matter and always beat spam of any one unit.
Coh2 at its best at least pays some credence to this idea. But the design of Bofurs completely fails this idea because Bofors counters the units that counters them. It really ridiculous that bofors can counter artillery and paks.
Tenet 2: Balance should favor the player with better micro or better decision making. Emplacement spam design requires something like 4x the apm and much better decision-making from the other guy to stop. It is absurd. It breaks the game. It is cancer game design.
There are also other things to such as emplacements adding another layer on top of map balance that needs to be accounted for. Maps that came out before Brits such as "Road to Kharkov" heavily favor brits so much if they are able to get a bofors on top of your cutoff point. It is rather absurd.
But this is what happens when you don't have a consistent lead game designer in charge of things to make these high-level checks on gameplay and design. It's pretty obvious their strategy is to have a small crew randomly add units and tweaks with the mentality of it "we'll release it and fix it afterwards" which was pretty disastrous with the pathfinding change recently.
Posts: 25
Bofors and overpowered emplacements occurs when you have no lead game designer because it violates so many basic principles of fundamental balance and fun gameplay.
Tenet 1: Combined Arms should matter and always beat spam of any one unit.
Coh2 at its best at least pays some credence to this idea. But the design of Bofurs completely fails this idea because Bofors counters the units that counters them. It really ridiculous that bofors can counter artillery and paks.
Tenet 2: Balance should favor the player with better micro or better decision making. Emplacement spam design requires something like 4x the apm and much better decision-making from the other guy to stop. It is absurd. It breaks the game. It is cancer game design.
There are also other things to such as emplacements adding another layer on top of map balance that needs to be accounted for. Maps that came out before Brits such as "Road to Kharkov" heavily favor brits so much if they are able to get a bofors on top of your cutoff point. It is rather absurd.
But this is what happens when you don't have a consistent lead game designer in charge of things to make these high-level checks on gameplay and design. It's pretty obvious their strategy is to have a small crew randomly add units and tweaks with the mentality of it "we'll release it and fix it afterwards" which was pretty disastrous with the pathfinding change recently.
You pretty much hit the jackpot in this thread. Emplacements are cancerous due to these reasons. I just recently played a 3v3 where there were 2 brits and both chose the the cancer doctrine. By the time we had 0 VPs left, we destroyed all their emplacements, most of their infantry are gone but it wasn't enough. They had map control because of their cancerous emplacement. It made the game tedious and the emplacements carried them to victory. If VP games had 700 VP, we would have swept that game with 1 VP left (when they would have potentially had 660 or so VP to burn after we annihilated them in a good push). But that's not the case, the game only has 500 VPs and emplacements PROLONGS the game in the British's favor.
Posts: 4630 | Subs: 2
Bofors and overpowered emplacements occurs when you have no lead game designer because it violates so many basic principles of fundamental balance and fun gameplay.
Tenet 1: Combined Arms should matter and always beat spam of any one unit.
Coh2 at its best at least pays some credence to this idea. But the design of Bofurs completely fails this idea because Bofors counters the units that counters them. It really ridiculous that bofors can counter artillery and paks.
Tenet 2: Balance should favor the player with better micro or better decision making. Emplacement spam design requires something like 4x the apm and much better decision-making from the other guy to stop. It is absurd. It breaks the game. It is cancer game design.
There are also other things to such as emplacements adding another layer on top of map balance that needs to be accounted for. Maps that came out before Brits such as "Road to Kharkov" heavily favor brits so much if they are able to get a bofors on top of your cutoff point. It is rather absurd.
But this is what happens when you don't have a consistent lead game designer in charge of things to make these high-level checks on gameplay and design. It's pretty obvious their strategy is to have a small crew randomly add units and tweaks with the mentality of it "we'll release it and fix it afterwards" which was pretty disastrous with the pathfinding change recently.
Where were you when OKW was introduced with Schwerer HQ locking down sectors?
How Bofors counters Stug or Puma? Barrage should be removed and then even AT Gun will counter it without any problems.
Becasue figthing OKW blob protected by Schwerer, supported by ISGs with Med HQ does not require X times more micro to beat?
Posts: 578
And in the larger sense, it's a slap in the face to the tradition of COH, which was originally about maneuvering, flanking, and cunning micro and tactics. All you can do is bomb it, or waste a lot of manpower assaulting it.
It lowers the skill cap of the game by its very existence.
It makes skilled players mad because their skill means nothing since any noob can throw up a Bofors and it will take only slightly less time for a top 10 player to get rid of it then another noob.
^
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Now too many cancerous forum warriors are using this argument to hide their own lack of skill to adapt to new situations, change their BO, use units they were not using before.
The Bofors is a cancer but it is counterable in its actual form from 1vs1 to 4vs4.
Posts: 558 | Subs: 1
And in the larger sense, it's a slap in the face to the tradition of COH, which was originally about maneuvering, flanking, and cunning micro and tactics. All you can do is bomb it, or waste a lot of manpower assaulting it.
It lowers the skill cap of the game by its very existence.
It makes skilled players mad because their skill means nothing since any noob can throw up a Bofors and it will take only slightly less time for a top 10 player to get rid of it then another noob.
thats also something that annoys me so much. you usually see brit emplacement cancer players having horrible micro skills with infantry. but yet they still manage to win with that strat. thx lelic
Posts: 956
A lone bofors is easily beaten by a barraging ISG, which fires well outside the Bofors barrage range. For more complex defenses (2 x mortar pits + bofors + fwd hq) these take time to pt up. For OKW ISGs with some micro can shut this down as long as you act early. Yes cancer commander will beat you, but after the May patch CB becomes much less of an issue. OST have mortars in T1 and flame half track in T2. The lattr will melt through your typical emplacement spammer as they will have spent all their resources on....emplacements and not on AT. If you can't work around the Bofors that's your own fault.
This whole thing is much ado about nothing once more.
Posts: 269
Where were you when OKW was introduced with Schwerer HQ locking down sectors?
How Bofors counters Stug or Puma? Barrage should be removed and then even AT Gun will counter it without any problems.
Becasue figthing OKW blob protected by Schwerer, supported by ISGs with Med HQ does not require X times more micro to beat?
And trucks are already nerfed to the ground and schwerer HQ is literally the tier 4 truck. Boforus comes 15 minutes earlier. Exaggerate much?
And people say that I'm an OKW fanboi.....
A lone bofors is easily beaten by a barraging ISG, which fires well outside the Bofors barrage range. For more complex defenses (2 x mortar pits + bofors + fwd hq) these take time to pt up. For OKW ISGs with some micro can shut this down as long as you act early. Yes cancer commander will beat you, but after the May patch CB becomes much less of an issue. OST have mortars in T1 and flame half track in T2. The lattr will melt through your typical emplacement spammer as they will have spent all their resources on....emplacements and not on AT. If you can't work around the Bofors that's your own fault.
This whole thing is much ado about nothing once more.
Player card please. You sound like a patch Brit. Everything you said is 100% wrong. ISG and mortar teams do not counter emplacements effectively. And flame halftrack against a bofors? ROFLMAO.
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And trucks are already nerfed to the ground and schwerer HQ is literally the tier 4 truck. Boforus comes 15 minutes earlier. Exaggerate much?
Didnt know that Bofors comes at -5:00
Posts: 956
And trucks are already nerfed to the ground and schwerer HQ is literally the tier 4 truck. Boforus comes 15 minutes earlier. Exaggerate much?
Player card please. You sound like a patch Brit. Everything you said is 100% wrong. ISG and mortar teams do not counter emplacements effectively. And flame halftrack against a bofors? ROFLMAO.
Player card: https://www.coh2.org/ladders/playercard/steamid/76561198059170410
Oh dear! I play mostly as....OKW in 1v1. Oh the irony.
Clearly, you have never met an OKW player who uses 'tactics' and moves their ISGs around and barrage, move when fired upon, and barrage again.As for mortars, you get them in T1, and they are on the field long before an emplacement can be unless you're very slow in getting them. With a mortar or two you can stop an emplacement spam building up and work from there. Emplacements do not appear instantly, which people forget. The value of scouting and map awareness features here. The reward is a crushed UKF player who is unlikely to recover from having their empalcement overrun. 400MP per mortar pit is not a small amount.
I said ''If you can't work around the Bofors that's your own fault. '' Mortar pits OTOH are easy prey even with brace.
Posts: 269
Player card: https://www.coh2.org/ladders/playercard/steamid/76561198059170410
Oh dear! I play mostly as....OKW in 1v1. Oh the irony.
Clearly, you have never met an OKW player who uses 'tactics' and moves their ISGs around and barrage, move when fired upon, and barrage again.As for mortars, you get them in T1, and they are on the field long before an emplacement can be unless you're very slow in getting them. With a mortar or two you can stop an emplacement spam building up and work from there. Emplacements do not appear instantly, which people forget. The value of scouting and map awareness features here. The reward is a crushed UKF player who is unlikely to recover from having their empalcement overrun. 400MP per mortar pit is not a small amount.
I said ''If you can't work around the Bofors that's your own fault. '' Mortar pits OTOH are easy prey even with brace.
LoL, you're not even ranked. Everything you said is LITERALLY WRONG. Please don't comment until you can do better than a comp stomp.
Posts: 269
I had to attack back and forth before FINALLY killing it. I ended the game with 70 VP and 2000 manpower floating--something unthinkable in a normal game. I literally had like a 4000 manpower advantage in trading but couldn't close out the game due to cancer. I would've won the game within the first 15 minutes otherwise had he not been brit. His unit preservation and control were n00b level. But thanks to unkillable emplacements, the game dragged on forever.
Emplacements are cancer in every way.
Posts: 25
Yeah, except that the Schwerer has since been nerfed and it's fairly easy to destroy them now. It's also integral to OKW since you get to build Panthers and Obers from it.
Where were you when OKW was introduced with Schwerer HQ locking down sectors?
How Bofors counters Stug or Puma? Barrage should be removed and then even AT Gun will counter it without any problems.
Becasue figthing OKW blob protected by Schwerer, supported by ISGs with Med HQ does not require X times more micro to beat?
You don't have to build emplacements to play as Brits.
Posts: 125
Even if you manage to bypass brace, the 1-2-3 mortar pits guarding it, and it's anti-infantry strength, you then have to deal with a powerful not only damaging, but pinning barrage? What the heck?
Posts: 4630 | Subs: 2
Yeah, except that the Schwerer has since been nerfed and it's fairly easy to destroy them now. It's also integral to OKW since you get to build Panthers and Obers from it.
You don't have to build emplacements to play as Brits.
Tell me, how I can get indirect fire if I don't need to build emplacement?
Fairly easy? It has more HP than Bofors.
Posts: 952 | Subs: 1
Fairly easy? It has more HP than Bofors.
It's easier to kill a Schwerer, imo, because of the lack of ground target and inability to give attack orders. Cheese it with a tank and a couple zooks, piat attack-ground, smoke + demo bug abuse, etc. Add to that the fact that losing schwerer = losing game in the majority of games, I'd much rather go truck-hunting as Allies than emplacement-hunting as Axis.
In contrast, Bofors has less HP, but is made much more difficult to kill by Advanced Emplacements, and more annoyingly Stand Fast (which feels like it has no cooldown- Brace + Stand Fast is obnoxious in damage soak capacity). It's almost disposable with its small cost as well. Take, for example, this game: https://www.youtube.com/watch?v=eCYlKxaOtgI
Where Sage built- and lost- 4 Bofors and still pulled out a Comet + Cromwell.
Posts: 2693 | Subs: 1
If you look at the game, you will see that the only reason why losing 4 bofors didn't completely cripple Sage6, was because his opponent was floating 1000 manpower. I can play vs any faction, wipe out 4 of their squads and still not be ahead if I myself decide to float a thousand manpower for no reason. The opponent could have spend that 1000mp on a pair of MG42s and a PAK and that nice little counter attack Sage6 did at the end wouldn't even have allowed him to take his cut off back.
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