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Volks flame nade--why is this still a thing?

13 May 2016, 21:03 PM
#1
avatar of theblitz6794

Posts: 395

It's cheap as hell and just as effective as a normal grenade in some ways and better in others. It does plenty of instant damage and does lasting flame damage. The important thing here is that a volks that throws a flame nade has an area denial effect for quite a long time, long enough to burn up an mg. If a rifle squad throws a nade and then gets pinned, the nade either kills the mg or the rifles have to run. If a volks throws a flame nade, the mg MUST pack up.

Okay I get it, its for the brits. This thing should really then be like the anti building grenade from vCoH. Either make it unable to target anything but buildings or make it do only a little damage to normal units but have a nice multiplier against buildings. Or perhaps turn it into something like a satchel--little range.

But for the love of god why is it left as is???
13 May 2016, 21:06 PM
#2
avatar of TheSleep3r

Posts: 670

It's cheap as hell


instant abandon of thread
13 May 2016, 21:06 PM
#3
avatar of theblitz6794

Posts: 395



instant abandon of thread
relative to usf nade?
13 May 2016, 21:07 PM
#4
avatar of Zyllen

Posts: 770



But for the love of god why is it left as is???


Because decent players have no issue with it.
13 May 2016, 21:07 PM
#5
avatar of TheSleep3r

Posts: 670

relative to usf nade?


do you even play this game?
13 May 2016, 21:11 PM
#6
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

relative to usf nade?

Literally the exact same 30 munition cost, I'm afraid.
13 May 2016, 21:12 PM
#7
13 May 2016, 21:15 PM
#8
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

13 May 2016, 21:22 PM
#9
avatar of poop

Posts: 174

I mean, it's bullshit that they don't have to pay fuel for it like every other faction (or fuel for anything for that matter) but the grenade is pretty much fine as-is.
13 May 2016, 21:37 PM
#10
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

jump backJump back to quoted post13 May 2016, 21:22 PMpoop
I mean, it's bullshit that they don't have to pay fuel for it like every other faction (or fuel for anything for that matter) but the grenade is pretty much fine as-is.

It still requires an HQ to be deployed on the field...

but that's practically a given.
13 May 2016, 21:39 PM
#11
avatar of Mackie

Posts: 254

it was inplemented to help them get infantry out of buildings.
13 May 2016, 21:46 PM
#12
avatar of BlackKorp

Posts: 974 | Subs: 2

expected a "falseAlarm" thread.... o_O
13 May 2016, 21:55 PM
#13
avatar of wouren
Senior Social Media Manager Badge

Posts: 1281 | Subs: 3

Hey mate, just get your squad out of the way. If it's as effective as a normal grenade then good because it's the same cost as one. Don't worry. Nothing's wrong.

13 May 2016, 22:15 PM
#14
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

It's pretty okay for cost and faction placement. It clears weapon crews but does not kill them unless the allied player is asleep.

It will be even more balanced with the next patch (ability range reduction for suppressed squads means no more YOLO flamenades into a Vickers' face)
14 May 2016, 13:46 PM
#15
avatar of mortiferum

Posts: 571

Isn't it a 40 muni nade? I am not sure, I thought it was 40 not 30.
14 May 2016, 14:10 PM
#16
avatar of DaciaJC

Posts: 73

Isn't it a 40 muni nade? I am not sure, I thought it was 40 not 30.


It's 30.
14 May 2016, 17:54 PM
#17
avatar of Angrade (Ægion)
Senior Modmaker Badge

Posts: 766 | Subs: 2

Isn't it a 40 muni nade? I am not sure, I thought it was 40 not 30.


The Guard/Shock/Partisan grenade is 45 munition, if that was your though.
aaa
14 May 2016, 18:21 PM
#18
avatar of aaa

Posts: 1487

why is it left as is???


bcs they dont care and sometimes dont have what is needed to fix important issues. If there is small issue with mines then they remove mines from the game. Devs etc are fired now there are random people doing support.
14 May 2016, 18:51 PM
#19
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

jump backJump back to quoted post13 May 2016, 21:55 PMwouren
Hey mate, just get your squad out of the way. If it's as effective as a normal grenade then good because it's the same cost as one. Don't worry. Nothing's wrong.


14 May 2016, 18:58 PM
#20
avatar of WhySooSerious

Posts: 1248

Flame nade OP.... Kappa people man! Flame Nades fucking one shot my squads!!! 4Head 4Head 4Head #imretard Cant micro! Kappa
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