which doctrins do you pick..?
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because im searching for the ultimate comeback, anti blob, and anti emplacement commanders
feedback is appreciated
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Posts: 1072
Best anti emplacements commander is definitely festung support. Because it has the 2 best counters to emplacements. Mortar HT, and lefh howitzer.
I think spotting scopes + 2 mg42s is best blob counter on open maps. Liberal amounts of S mines often helps too.
Lightning war is good with gren spam and free ostruppen.
Posts: 96
rigel mine (good)
tactical movement(ok but situational)
arty (good)
stuka bomb(very good)
jager armor doctrine: all good stuff:rigel+recon+stuka bomb+scope+elefant
one doctrine with cas: i prefer jager infantry(camo+g43+fast movement+light arty and cas) is very flexible. you have good stuf for urban warfare
or blitzkrieg: smoke(must have for tank)
fat movement
recon (good)
pz4 command tank (good for you and your mate)
cas
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Posts: 3602 | Subs: 1
1. Jaegar Armor
This is for maps like rzhev, Redball Express and Hill 400 in case i don't need arty. You have spotting scopes on your scout car to see REALLY far. And you have your elephant to take all the enemy armor out. It's a good anti tank commander.
2. Luftwaffe Supply
This commander is for maps like City 17, Ettelbruck Station and Lienne Forest in case i don't need arty. On these maps elephant isn't really good. You can flank it to easy and there aren't really long open spaces in which the elephant is really good. You can't really manoeuvre the Elephant good on these maps. But the most important thing. On these maps the munition and fuel points are really close to the base. This means the enemy can impossibly take the resources i call in. This is also a good anti emplacements commander! You also should consider picking this commander if you have a lot of munition!!
3. Festung Support
I can use this commander on all maps if i need arty. It's really good against campers and emplacement doctrine. It's also a good commander to drive a camper out of his position. You could consider it as a "comeback" commander
If you have more questions about 3v3, ask Sturmpanther. He has been/is number 1 in 3v3 and they always beat me, my bro and a friend of us
Posts: 5441 | Subs: 36
if you are playing as OST in 3v3 and why?
because im searching for the ultimate comeback, anti blob, and anti emplacement commanders
feedback is appreciated
Many of the people wrote it allready.
1. Jaeger armor
2. Close Air Support
3. Spearhead
( If you don't play vs brits change Spearhead with Lightingwar-Tiger)
And don't forget : kill all the emplacement is not only the job from Ostheer! You have a mate calls OKW
Posts: 3602 | Subs: 1
Many of the people wrote it allready.
1. Jaeger armor
2. Close Air Support
3. Spearhead
( If you don't play vs brits change Spearhead with Lightingwar-Tiger)
And don't forget : kill all the emplacement is not only the job from Ostheer! You have a mate calls OKW
This makes me curious. Is there a special reason you picked close air support and not luftwaffe supply? Wanna steal your secret tactics to beat you xD
Posts: 5441 | Subs: 36
This makes me curious. Is there a special reason you picked close air support and not luftwaffe supply? Wanna steal your secret tactics to beat you xD
Y special reason--> Juka to kill kata/ calli, etc
--> anti inf strafe vs Inf blolbs
Posts: 766 | Subs: 2
1. Storm doctrine
-Camo (really nice for panzergrends and HMG)
-Regal AT mine (secretly will get buff since AT mines cant destroy engines and this mine de-tread)
-Tactical Movement (sprint for all panzergrends)
-10.5 cm Artillery (Good against emplacements, blobs, and attrition)
-Stuka (counter arty, emplacements)
2. Encirclement for comeback or knockout (shares bulletins with panzergrends)
3. Fortified armor doctrine (what is better that your own bofors)
Posts: 3602 | Subs: 1
Y special reason--> Juka to kill kata/ calli, etc
--> anti inf strafe vs Inf blolbs
Incendiary -> Anti mg, mortar and emplacement
Fuel call-in -> means more scout cars -> bye kata
^^
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Posts: 5441 | Subs: 36
Incendiary -> Anti mg, mortar and emplacement
Fuel call-in -> means more scout cars -> bye kata
^^
You mean your fire? Mg , mortar just retread and the inf walk away/ over it, until the fire comes.
FUel call-in? You mean the fuel dropp? You know, that CAS can that as well^^
And hf to attack on resh winter Kata with 222^^.
Posts: 3602 | Subs: 1
You mean your fire? Mg , mortar just retread and the inf walk away/ over it, until the fire comes.
FUel call-in? You mean the fuel dropp? You know, that CAS can that as well^^
And hf to attack on resh winter Kata with 222^^.
If you drop at the same time you attack, mg needs to standup and infantry can shoot it down same story with mortar. If you throw it well infantry needs to retreat through it.
And yes CAS has fuel drop too. Did i say they had not?
222 OP, you can never make enough mines to stop the 222 train ^^
Posts: 558 | Subs: 1
i also pick CAS over luftwaffe supply, simply coz you have the much faster/"better" recon to bomb USF retreat points with the stuka bomb, which you dont actually have in luftwaffe supply doc. also the stuka strafe is good against blobs
Posts: 558 | Subs: 1
I think spotting scopes + 2 mg42s is best blob counter on open maps. Liberal amounts of S mines often helps too.
but but smoke grenades of the rifles NotLikeThis
Posts: 1072
but but smoke grenades of the rifles NotLikeThis
Thing is, your mgs will see and start shooting at the riflemen before the see you and have time to pop smoke so you will at least suppress them, if they still wish to smoke, reposition your mg and activate incendiary rounds on the other one.
Posts: 558 | Subs: 1
Posts: 3602 | Subs: 1
thanks a lot for all the commentsEhm is it just me or is the recon and stuka dive bomb in both commanders the same?
i also pick CAS over luftwaffe supply, simply coz you have the much faster/"better" recon to bomb USF retreat points with the stuka bomb, which you dont actually have in luftwaffe supply doc. also the stuka strafe is good against blobs
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