
(may preview) usf 60mm veterancy bonus
5 May 2016, 02:20 AM
#21

Posts: 4928
They could make it like the old turbomortar if the damage is lower 

5 May 2016, 06:31 AM
#22


Posts: 1276
I think the USF mortar is a fantastic additon to the USF opeing. Free smoke and a light counter to building and emplacement spam without wasting 25 fuel on a the nade tech.
I think the price you pay for it as well as it being in t0 means its performance is perfect for where its at. Its not a turbo mortar, it cant rly hit things that well, but it provides free smoke and light building counter.
10/10
Edit: If you guys wanted it to be better and server the same role as the pakhowi than move it to another tier but where its at now is perfect.
I think the price you pay for it as well as it being in t0 means its performance is perfect for where its at. Its not a turbo mortar, it cant rly hit things that well, but it provides free smoke and light building counter.
10/10
Edit: If you guys wanted it to be better and server the same role as the pakhowi than move it to another tier but where its at now is perfect.
5 May 2016, 06:35 AM
#23

Posts: 1593 | Subs: 1
I think the USF mortar is a fantastic additon to the USF opeing. Free smoke and a light counter to building and emplacement spam without wasting 25 fuel on a the nade tech.
I think the price you pay for it as well as it being in t0 means its performance is perfect for where its at. Its not a turbo mortar, it cant rly hit things that well, but it provides free smoke and light building counter.
10/10
Edit: If you guys wanted it to be better and server the same role as the pakhowi than move it to another tier but where its at now is perfect.
Stats says something different if you've read the thread

5 May 2016, 08:16 AM
#24

Posts: 677
Isn't this typical? Some People complain that unit A is OP, they even come up with nickname so that every time they refer to unit they can point out how OP it is.
When their favorite faction gets unit B that has the same stat but is actually better then unit A because it has better vet bonuses and has no building cost they suddenly claim that units A is not good because it is inaccurate...
When their favorite faction gets unit B that has the same stat but is actually better then unit A because it has better vet bonuses and has no building cost they suddenly claim that units A is not good because it is inaccurate...
5 May 2016, 12:41 PM
#25

Posts: 73
Isn't this typical? Some People complain that unit A is OP, they even come up with nickname so that every time they refer to unit they can point out how OP it is.
Who's complaining that the GrW 34 is OP since its nerf months ago?
5 May 2016, 12:48 PM
#26

Posts: 677
Who's complaining that the GrW 34 is OP since its nerf months ago?
People who still call it "turbo mortar"?
People who compare it with "turbo mortar" and find it UP?
5 May 2016, 14:45 PM
#27


Posts: 1276
People who still call it "turbo mortar"?
People who compare it with "turbo mortar" and find it UP?
I mean it has a high ROF but cant hit anything. When I think turbo mortar, I think the OST mortar before the ROF change as the round basically hits a model 80% of the time.
Personally I think the USF mortar is fine. Its doing its job, fitting its role, free smoke, yet cant rly hit anything, comes out of t0.
Its vet makes it so it scales into the mid game, the long you have it the better it gets at its role. The vet just lets it scale into when other mortars come into play. I mean if anything you could increase the price to 260 or something but its vet just lets it scale.
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OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Yesterday, 16:35 PM
Yesterday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Yesterday, 13:33 PM
Yesterday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Yesterday, 12:13 PM
Yesterday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Yesterday, 10:49 AM

Yesterday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Last Wednesday, 20:27 PM

Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
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Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
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situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
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aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
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aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
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OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
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