(may preview) okw faust
Posts: 1930
and the faust should only cause engine damage at 75% hp. right now it cause engine damage at 100% hp.
Posts: 974 | Subs: 2
Posts: 578
In current state, Schreck is aviable after the first set up, so nothign really changed.
This.
Posts: 107
Posts: 17914 | Subs: 8
Early game is completely unchanged in comparison to current life state.
"Free reign" of lights is exactly the same with fausts as it is with shrecks.
Put down some mines.
Posts: 2693 | Subs: 1
Posts: 571
There is significantly less resistance against Stuarts if you went medi HQ though, thanks to useless Raketen/ Light tank rush meta.
Posts: 611
If anything the Soviet/USF clown cars are slightly weaker than before vs OKW. The free reign period is exactly the same, but now instead of only having 1 shreck team to worry about for a minute or two after the first truck is up, you now have to worry about every volks squad. USF and Soviet clown cars don't have impressive long range DPS and you have to close in with these units to do any significant damage.
+1.
The early game will be the same or slightly in okw favour given how fausts cause engine damage and thus have to be repaired for a vehicle to be useful.
As Aerohank said the risk now comes from every squad not just the squads equipped with schrecks.
As usf I use the stuart to control the flanks on the map and to keep other axis vehicles under control. It was rare that I lost a vehicle to schrecks unless i had engine damage.
Mid game is where the problems will arise but not to the extent many are proposing.
Yes in the past you could circle stafe or use explosive rounds on rekketon to wipe it but you were unlikely to be snared so overextending was not so much a risk.
Now you will get snared and then rakketens will be effective..
Posts: 96
Posts: 951
Posts: 17914 | Subs: 8
The timing is fine, I just don't agree with it being able to snare vehicles at 100% HP. It should be brought in line with Grenadier Panzerfausts.
That is a bug, they are supposed to be gren faust copy.
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