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russian armor

(may preview) okw faust

2 May 2016, 08:32 AM
#1
avatar of Firesparks

Posts: 1930

the faust should be available at the start of the game. as it is right now the soviet and American clown car have free reign against the okw until the first truck set up.

and the faust should only cause engine damage at 75% hp. right now it cause engine damage at 100% hp.
2 May 2016, 08:42 AM
#2
avatar of BlackKorp

Posts: 974 | Subs: 2

In current state, Schreck is aviable after the first set up, so nothing really changed.
2 May 2016, 08:51 AM
#3
avatar of Khan

Posts: 578

In current state, Schreck is aviable after the first set up, so nothign really changed.


This.
2 May 2016, 08:56 AM
#4
avatar of ItchyGonorrhea

Posts: 107

All snares are locked until a certain time. It's either behind a straight fuel cost for sov, a tech structure for ost or vet for usf. No reason this should be different for okw.
2 May 2016, 09:19 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8

It arrives at the same time as shrecks.

Early game is completely unchanged in comparison to current life state.

"Free reign" of lights is exactly the same with fausts as it is with shrecks.

Put down some mines.
2 May 2016, 09:43 AM
#6
avatar of Aerohank

Posts: 2693 | Subs: 1

If anything the Soviet/USF clown cars are slightly weaker than before vs OKW. The free reign period is exactly the same, but now instead of only having 1 shreck team to worry about for a minute or two after the first truck is up, you now have to worry about every volks squad. USF and Soviet clown cars don't have impressive long range DPS and you have to close in with these units to do any significant damage.
2 May 2016, 09:53 AM
#7
avatar of mortiferum

Posts: 571

There really isn't a free reign of clown car. Sturmpio actually "kills" the clown car quickly....

There is significantly less resistance against Stuarts if you went medi HQ though, thanks to useless Raketen/ Light tank rush meta.
2 May 2016, 10:52 AM
#8
avatar of skemshead

Posts: 611

If anything the Soviet/USF clown cars are slightly weaker than before vs OKW. The free reign period is exactly the same, but now instead of only having 1 shreck team to worry about for a minute or two after the first truck is up, you now have to worry about every volks squad. USF and Soviet clown cars don't have impressive long range DPS and you have to close in with these units to do any significant damage.


+1.

The early game will be the same or slightly in okw favour given how fausts cause engine damage and thus have to be repaired for a vehicle to be useful.

As Aerohank said the risk now comes from every squad not just the squads equipped with schrecks.

As usf I use the stuart to control the flanks on the map and to keep other axis vehicles under control. It was rare that I lost a vehicle to schrecks unless i had engine damage.

Mid game is where the problems will arise but not to the extent many are proposing.

Yes in the past you could circle stafe or use explosive rounds on rekketon to wipe it but you were unlikely to be snared so overextending was not so much a risk.

Now you will get snared and then rakketens will be effective..
2 May 2016, 10:54 AM
#9
avatar of Nick Banana

Posts: 96

poor raketen cry in the corner
2 May 2016, 11:09 AM
#10
avatar of Antemurale
Senior Moderator Badge

Posts: 951

The timing is fine, I just don't agree with it being able to snare vehicles at 100% HP. It should be brought in line with Grenadier Panzerfausts.
2 May 2016, 11:19 AM
#11
avatar of Katitof

Posts: 17914 | Subs: 8

The timing is fine, I just don't agree with it being able to snare vehicles at 100% HP. It should be brought in line with Grenadier Panzerfausts.

That is a bug, they are supposed to be gren faust copy.
2 May 2016, 11:52 AM
#12
avatar of ilGetUSomDay

Posts: 612

absolutely rekt thread Kappa
2 May 2016, 13:03 PM
#13
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