In cover or out of cover? Also, with the upgrade or without the upgrade? (Assuming w/o)
Also, assume if long range is 25/30/35 or inferior. Most people assume long range to actually be medium most of the time.
Posts: 8154 | Subs: 2
In cover or out of cover? Also, with the upgrade or without the upgrade? (Assuming w/o)
Posts: 420
In cover or out of cover? Also, with the upgrade or without the upgrade? (Assuming w/o)
Also, assume if long range is 25/30/35 or inferior. Most people assume long range to actually be medium most of the time.
They are more expensive than grens.. And dedicated anti infantry units.
Why obers beat conscripts? Plz nerf!
/s
Posts: 8
Give them ability that spawns AT dog with mine attached to its back. The dog runs under the closest vehicle, no matter if friend or foe, and detonates the mine damaging its engine
Seriously though, problem with ideas in this thread is that you guys forget penals should not only be 'special' but also usefull, otherwise nobody will use them.
Posts: 8
They are more expensive than grens.. And dedicated anti infantry units.
Why obers beat conscripts? Plz nerf!
/s
Posts: 54
Posts: 868 | Subs: 5
After trying the mod, I think that penal battalions r absolutely OP.
I have an idea to make a difference: everybody knows that penal battalions r accompanied by other friendly units; thus we can establish a new setting that each penal battalion squad must be supervised by 3 conscript squads.This means that only when the soviet player owns X conscript squads can he/she own X/3 penal battalion(s), where X≥3.
This change must be cool.
Posts: 868 | Subs: 5
haven't played balance mod, but p much everything wrong with penals came from their horrible scaling and shitty vet
they don't need to be USF rifles, they just need to not be terrible manpower sinks. cons are handy to keep around for soaking fire/warding vehicle flanks/clearing garrisons even if late game their damage is negligible.
every point of manpower you sink into penals becomes next to worthless lategame because they die so fast + cost so much, and you more or less need to use guard doctrines with them since T1 has no access to light-AT.
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