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Give OKW Hummel

30 Apr 2016, 20:18 PM
#41
avatar of siuking666

Posts: 707



Stuka is made for killing, garrisons, team weapons and blobs, it is not a counter to anything. Even a not braced emplacement won't die to a single stuka salvo and would be repaired before the stuka barrage is charged again. LeiG is the best emplacement counter available to axis factions already. Its non-doctrinal, affordable in manpower cost, costs no fuel other than most emplacements and is buildable early on. The only thing thats wrong about this line up is the british commander with counter artillery fire in the smaller game modes like 1vs1 ans 2vs2. But they already searching for a solution as you can read in the current balance preview mod notes. So OKW doesn't need Hummel to counter emplacement.


LeiG still get outranged by mortar pit pathetically tho. and you need at least 2 to reliably dish out DPS to actually kill it, which makes it so stupid.
30 Apr 2016, 20:33 PM
#42
avatar of PanzerGeneralForever

Posts: 1072

Hmm that video tho... Blobs be running back to merica soo fast :)
30 Apr 2016, 22:39 PM
#43
avatar of general_gawain

Posts: 919



LeiG still get outranged by mortar pit pathetically tho. and you need at least 2 to reliably dish out DPS to actually kill it, which makes it so stupid.


Yeah, you are right about that in both cases. But despite this aspects in the end OKW still comes out on top in an artillery battle (if we put aside that one doctrinal broken ability that hopefully will be fixed with the balance mod) and your LeiGs are not only useful versus emplacements so you can use them further one. I personally think a british player who builds one very defensive mortar for support and plays aggressive with mobile troops otherwise is a lot more dangerous for OKW than a british sim city player. The one negative thing about sim city isn't that it is hard to play against but boring, because it is so static.

Ostheer on the other side is a lot weaker versus sim city, because their mortar really sucks in a mortar battle versus emplacement. So if a faction has a need for a mobile howitzer as a counter to emplacements it is Ostheer.

30 Apr 2016, 23:23 PM
#44
avatar of thedarkarmadillo

Posts: 5279

Im 100% in favour of adding new unit and doctrines but I think they need to nail down balance with what they already have first.. I mean just look at stage 4 cancer commander for the Brits.. That took resources to bring in line and you can bet your ass an new units/commanders will as well... If they DO Come into the game balanced (or UP) they will be ignored as the meta/balance changes and will lead to much disappointment for all...
1 May 2016, 09:33 AM
#45
avatar of Soheil

Posts: 658



Yeah, you are right about that in both cases. But despite this aspects in the end OKW still comes out on top in an artillery battle (if we put aside that one doctrinal broken ability that hopefully will be fixed with the balance mod) and your LeiGs are not only useful versus emplacements so you can use them further one. I personally think a british player who builds one very defensive mortar for support and plays aggressive with mobile troops otherwise is a lot more dangerous for OKW than a british sim city player. The one negative thing about sim city isn't that it is hard to play against but boring, because it is so static.

Ostheer on the other side is a lot weaker versus sim city, because their mortar really sucks in a mortar battle versus emplacement. So if a faction has a need for a mobile howitzer as a counter to emplacements it is Ostheer.


ost has howitzer can easilly deal with it (in cp 8 guess).
the other hand ost AT+stug can kill that emplcment sooner ,also in fog.
this topic not only about fight vs simcity,hey comeon we are talking about necessary units that forgotten.
some one said stuka enough for garisson team weapon.... if u think so, yeah but not 2! 3stuka need destroy every emplacment,as i said topic not about vs simcty! i like any type of new unit add to game even for alies.back to topic : so why sexton? ukf can deal with these support team by mattress or any infantries can mark area and howitzers clear there,also usf pack howtzer can do it ,so why coliopi? why priest??!! and soviet too....u know howitzer's continus attack+range is more important than its attack damage, varoius type of unit is need.
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