Great, they switch the MG spamfest to Ostheer
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Posts: 255
Two mg's: you need some form of m3/mortar/sniper. You can also just avoid it and go elsewhere.
Remember germans are forced to do stuff all the time too - if soviet gets m3 germans have to get scoutcar 222.
You can't expect flanking to always work in every scenario especially not when he has 2 mg's
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Now, you can barely get units close to an MG team and even then, it would take 10 - 15 seconds to kill everyone on the MG.
If that's not ridiculous, I don't know what is.
Posts: 255
The beautiful thing about VCoH was that if a rifle flank was properly executed, it could quickly mop up an MG42 team.
Now, you can barely get units close to an MG team and even then, it would take 10 - 15 seconds to kill everyone on the MG.
If that's not ridiculous, I don't know what is.
It will take alot less time if you use a molotov which is quite cheap?
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It will take alot less time if you use a molotov which is quite cheap?
molotov is more useless than nades against good players
Posts: 194
In either event, the changes to MG42 I don't find really change much. The core issue remains in small arms fire being lackluster across the board. I think I could bludgeon someone to death faster with a Mosin than conscripts shoot to death.
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molotov is more useless than nades against good players
it will force the mg to pack up, insta-kill one squad member. giving time to keep damaging it and or to get behind it. If the player re-positions before the molotov hits, yes he is very good and deserves to win the engagement because he must have started moving it even before the flank began in anticipation.
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it will force the mg to pack up, insta-kill one squad member. giving time to keep damaging it and or to get behind it. If the player re-positions before the molotov hits, yes he is very good and deserves to win the engagement because he must have started moving it even before the flank began in anticipation.
I think it is basic
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it will force the mg to pack up, insta-kill one squad member. giving time to keep damaging it and or to get behind it. If the player re-positions before the molotov hits, yes he is very good and deserves to win the engagement because he must have started moving it even before the flank began in anticipation.
You can dodge molotovs 100% of the time with a MG42 with good micro; they are completely obvious. Also that's assuming the scripts even get in range to throw them.
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You can dodge molotovs 100% of the time with a MG42 with good micro; they are completely obvious. Also that's assuming the scripts even get in range to throw them.
Well, a good flank will force a retreat that's all im sayin
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Well, a good flank will force a retreat that's all im sayin
Not really
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Not really
Well both mg weapon teams should have way less health than they do currently, they shouldn't really be in direct fire for long in the first place. I think what makes flanks a lot harder than it did in coh1 is MG crews now prioritize the closest squad so an mg42 is self sufficient against more than 1 squad coming into it's 90 firing angle so I wouldn't jump into the conclusion that a maxim is harder to flank because their firing angle is only about 30. Giving a mg42 more hp wasn't what they needed what they needed was an ability to suppress a maxim squad that attacked them head on, not have a war of attrition by getting extra crew members.
Posts: 44
Starwolf64: Those stats are per unit not per squad AFIAK.
Yes I already did the math for you guys. But double check in case I'm wrong.
Posts: 2779
Well both mg weapon teams should have way less health than they do currently, they shouldn't really be in direct fire for long in the first place. I think what makes flanks a lot harder than it did in coh1 is MG crews now prioritize the closest squad so an mg42 is self sufficient against more than 1 squad coming into it's 90 firing angle so I wouldn't jump into the conclusion that a maxim is harder to flank because their firing angle is only about 30. Giving a mg42 more hp wasn't what they needed what they needed was an ability to suppress a maxim squad that attacked them head on, not have a war of attrition by getting extra crew members.
Dunno about health but the damage of Kar98 and Mosin are way too low
I expect the damage of a new Gren is somewhere like what a G43 squad now, and G43 squad should be even more deadly
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