Login

russian armor

"Nice to have" changes

20 Apr 2016, 09:43 AM
#1
avatar of ThoseDeafMutes

Posts: 1026

So I was just thinking about how nice it would be if the reverse hotkey was actually built into the game more casually - like Left mouse is select, Right mouse is move, and middle mouse is reverse move (for vehicles). Middle mouse is used for camera panning, but I think reverse move would probably be more useful. Adding custom keybinds for that kind of thing might be good (can we do this already? I couldn't see anything in the menu last time I looked but i might be remembering it wrong).

The other thing would be making alerts more visible, as pointed out by this post:

https://www.coh2.org/topic/51897/minimalistic-ui/post/521468

What other nice to have changes do you think you'd like in this or future CoH games?
20 Apr 2016, 16:33 PM
#2
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1

key rebinds are a big one, other than that some small changes to the UI. For instance i use tactical map a lot and it would be nice if unit cards didnt overlap so much, can be very difficult if you have two units next to each other and you want to one with the unit card at the back.

One more thing comes to mind, the ability to turn off unnecessary unit chatter, so i can have it boiled down to the most basic and short version of 'we are under attack' the unit has. No more 'ding ding' for instance.
20 Apr 2016, 18:40 PM
#3
avatar of wake6830

Posts: 17

I'd like to see better in-game comms, including the ability to chat with your teammates (and your opponents) while the game is loading. Being able to send messages to individual players, team, or all by typing @playername, @team, etc. would be nice.

I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.

It would also be cool if you could join matches in progress, particularly vs. AI. I think it needs to be easier to casually play with friends.

Key rebinds would be nice. As would the ability to minimize the in-match UI - it's a nice looking game and a shame that the UI takes up like a third of the screen. The ability to zoom out a bit more would also be nice.
20 Apr 2016, 18:48 PM
#4
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

It would be nice to have menus that dont run at 15fps
20 Apr 2016, 18:53 PM
#5
avatar of Nubb3r

Posts: 141

I'd like to see better in-game comms, including the ability to chat with your teammates (and your opponents) while the game is loading. Being able to send messages to individual players, team, or all by typing @playername, @team, etc. would be nice.

I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.

It would also be cool if you could join matches in progress, particularly vs. AI. I think it needs to be easier to casually play with friends.

Key rebinds would be nice. As would the ability to minimize the in-match UI - it's a nice looking game and a shame that the UI takes up like a third of the screen. The ability to zoom out a bit more would also be nice.


You mean like, heatmaps? Weren't some heatmaps/data included in the replay files of vCoH? Is that still the case for CoH2? Heatmaps can be very helpful, so you can have extra polished high traffic areas on maps.
20 Apr 2016, 19:06 PM
#6
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Hotkeys. 2016 and we still have to rely on third party programs.
20 Apr 2016, 19:13 PM
#7
avatar of spectre645

Posts: 90

Hotkeys. 2016 and we still have to rely on third party programs.


this.

I remember begging for hotkeys on forums and to upslynx on steam chat back when the game was in closed alpha...

How hard is it to put re-bindable controls?
20 Apr 2016, 19:21 PM
#8
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

20 Apr 2016, 19:51 PM
#9
avatar of wake6830

Posts: 17

jump backJump back to quoted post20 Apr 2016, 18:53 PMNubb3r


You mean like, heatmaps? Weren't some heatmaps/data included in the replay files of vCoH? Is that still the case for CoH2? Heatmaps can be very helpful, so you can have extra polished high traffic areas on maps.


Heatmaps would be one way to do it, but initially I was thinking something more like this. Being able to hover over every point to get more info about that specific shot is pretty cool but perhaps not feasible or terribly useful in the CoH context.

20 Apr 2016, 20:34 PM
#11
avatar of DAZ187

Posts: 466

- permaban fahu on every site related to coh2


GGSleeper
20 Apr 2016, 20:48 PM
#12
avatar of Dullahan

Posts: 1384



this.

I remember begging for hotkeys on forums and to upslynx on steam chat back when the game was in closed alpha...

How hard is it to put re-bindable controls?


For the essence engine, it's actually somewhat of a pain.

For DoW2 they had to make a ghetto .ini file for it that overwrote the default keys.

20 Apr 2016, 20:55 PM
#13
avatar of Swift

Posts: 2723 | Subs: 1

Invissed a post for defamation of another member.
20 Apr 2016, 23:31 PM
#14
avatar of ThoseDeafMutes

Posts: 1026

It would be nice to have menus that dont run at 15fps


Disabling the videos helps iirc. Kind of funny really.
20 Apr 2016, 23:39 PM
#15
avatar of spectre645

Posts: 90



For the essence engine, it's actually somewhat of a pain.

For DoW2 they had to make a ghetto .ini file for it that overwrote the default keys.



Yeah i remember. Keydefault.lua and what not. Relic is lucky they make good games worthy of that hassle.

I just pity new players who aren't as inquisitive about finding these solutions.
21 Apr 2016, 00:06 AM
#16
avatar of pegasos

Posts: 85



Disabling the videos helps iirc. Kind of funny really.

how ?
21 Apr 2016, 00:10 AM
#17
avatar of Intelligence209

Posts: 1124

If hot keys were implemented in coh2. The amount of bugs that would come with it... I can't even. Oh gawdd
21 Apr 2016, 00:29 AM
#18
avatar of ThoseDeafMutes

Posts: 1026

jump backJump back to quoted post21 Apr 2016, 00:06 AMpegasos

how ?


https://steamcommunity.com/sharedfiles/filedetails/?id=511519937

https://steamcommunity.com/app/231430/discussions/0/530646080861777209/

Basically the video files playing at their fixed rate prevents the menu from going to higher framerates. When you take those files out it's unlocked and will match your monitor's refresh rate.
21 Apr 2016, 04:59 AM
#19
avatar of Appleseed

Posts: 622

I'd like to see better in-game comms, including the ability to chat with your teammates (and your opponents) while the game is loading. Being able to send messages to individual players, team, or all by typing @playername, @team, etc. would be nice.

I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.

It would also be cool if you could join matches in progress, particularly vs. AI. I think it needs to be easier to casually play with friends.

Key rebinds would be nice. As would the ability to minimize the in-match UI - it's a nice looking game and a shame that the UI takes up like a third of the screen. The ability to zoom out a bit more would also be nice.


i could like fixed color for each player, instead of everyone sees its self as blue, so when i call out yellow do that, they know who i am talking about.
21 Apr 2016, 05:06 AM
#20
avatar of ThoseDeafMutes

Posts: 1026



I'd also like to see better stats and post-match info. Would be great to see something like an NBA shot chart or MLB spray chart overlayed on the map showing where kills happened. Kills/damage dealt should also go on the chart at the end. I'd also like the ability to track stats for individual squads rather than just by unit type.


For self analysis what I'd really like is a chart that would log each player's cumulative resource income in real time.

Stuff like that would help you work out e.g. how much of a resource lead somebody got by holding certain points in a replay for a certain amount of time.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
NigelBallsworth: axis stuff is getting more meme by the second
Yesterday, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
Yesterday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Yesterday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Yesterday, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
Last Thursday, 13:32 PM
donofsandiego: :clap:
Last Thursday, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
Last Thursday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
Last Thursday, 00:30 AM
shinasukac: kingtiger=kingjoker
Last Wednesday, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
Last Wednesday, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
Last Wednesday, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
Last Wednesday, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
Last Wednesday, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
Last Tuesday, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
Last Tuesday, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
Last Tuesday, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM

Livestreams

unknown 66
Germany 962
Russian Federation 128
Finland 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

336 users are online: 336 guests
5 posts in the last 24h
23 posts in the last week
56 posts in the last month
Registered members: 52115
Welcome our newest member, 88clb vipone
Most online: 2043 users on 29 Oct 2023, 01:04 AM