Update:
-Made some German bulletins affect Japanese units and the like.
-Changed the base bunkers to have japanese crew and HMG inside.
-Japanese vehicles now have a Japanese crew,visually speaking.
-Changed the look of the Japanese soldier.
-Civil engineers can now apply hull down camouflage.
Japanese faction mod.
8 Jun 2016, 08:45 AM
#21

Posts: 191
10 Jun 2016, 11:00 AM
#22

Posts: 191
Update:
-Forward observers can now call-in light naval artillery and strafing runs.
-Moved the Ta-Se to the secret weapons doctrine.
-Added the Ho-Ki AA.
-Forward observers can now call-in light naval artillery and strafing runs.
-Moved the Ta-Se to the secret weapons doctrine.
-Added the Ho-Ki AA.
24 Jun 2016, 21:44 PM
#23

Posts: 191
Update:
-To adress the issue of Japan previously not having non-doctrinal mine detection,Konoe squads can now get an utility upgrade,with one LMG,one Rocket Launcher,and a mine-sweeper.
-To adress the issue of Japan previously not having tank destroyers,and few non-doctrinal T3 units,added the Ho-Ni,with similar stats and role to the SU-76,but with better front armor and not as much speed.No infantry tracking.Unlocks artillery ability at vet 1.
-Moved Banzai hotkey to B,as it makes much more sense there.
-To adress the issue of Japan previously not having non-doctrinal mine detection,Konoe squads can now get an utility upgrade,with one LMG,one Rocket Launcher,and a mine-sweeper.
-To adress the issue of Japan previously not having tank destroyers,and few non-doctrinal T3 units,added the Ho-Ni,with similar stats and role to the SU-76,but with better front armor and not as much speed.No infantry tracking.Unlocks artillery ability at vet 1.
-Moved Banzai hotkey to B,as it makes much more sense there.
25 Jun 2016, 14:13 PM
#24

Posts: 191
-Started adding custom unit portraits.So far,all infantry but civil engineers,the ha-go,the chi-nu,the ho-ni and the type 95 recon car have recieved these portraits.
-The type 97 mortar now gets increased range with every level of veterancy,but no other bonuses.
-All Japanese team weapons can now use the ambush camouflage upgrade from the ambush tactics doctrine.
-Changed the model of the AT rifle.
-Removed a unit from the HQ that wasnt meant to be there.
-The type 97 mortar now gets increased range with every level of veterancy,but no other bonuses.
-All Japanese team weapons can now use the ambush camouflage upgrade from the ambush tactics doctrine.
-Changed the model of the AT rifle.
-Removed a unit from the HQ that wasnt meant to be there.
27 Jun 2016, 15:22 PM
#25

Posts: 191
Update:
-Added naval units.STILL IN TESTING STAGES.For now they are just static vehicles that can be built only on water,build them with the new nameless unit in hq.
-Battlefield was too silent.Japanese infantry units now have German voice lines(better than nothing eh?) instead of having none.
-Added naval units.STILL IN TESTING STAGES.For now they are just static vehicles that can be built only on water,build them with the new nameless unit in hq.
-Battlefield was too silent.Japanese infantry units now have German voice lines(better than nothing eh?) instead of having none.
30 Jun 2016, 14:36 PM
#26

Posts: 191
Update:
-The Ho-Ni can now ram.
-The landing crafts can now longer make AT guns and mountain guns,due to it bugging up.
-All weapon teams(except the 120mm mortar,as i am considering removing it) now have portraits.
-Changed the armor of the Ho-Ki from 160 to 60,and the rear armor from 80 to 50.
-Increased the speed of the Ho-Ki from 4,6 to 6,3.And its acceleration from 1,5 to 2,3
-The Ho-Ni can now ram.
-The landing crafts can now longer make AT guns and mountain guns,due to it bugging up.
-All weapon teams(except the 120mm mortar,as i am considering removing it) now have portraits.
-Changed the armor of the Ho-Ki from 160 to 60,and the rear armor from 80 to 50.
-Increased the speed of the Ho-Ki from 4,6 to 6,3.And its acceleration from 1,5 to 2,3
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Yesterday, 17:00 PM
Yesterday, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
Last Friday, 12:42 PM
Last Friday, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
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