thx coh2 for keeping RTS alive
15 Apr 2016, 19:29 PM
#41
4
Posts: 4301 | Subs: 2
coh2 or die
15 Apr 2016, 20:53 PM
#42
Posts: 2635 | Subs: 4
Permanently Banned+1 but exept Relic and there work.
15 Apr 2016, 20:54 PM
#43
Posts: 54
I beg to disagree.
We're not talking here about UFOs, rockets or star trek or even star wars pansy cruisers, but actual flying temples of destruction!
Sure, tanks are fun, but its nothing in comparison to Emperor Battle cruiser
Dayum, looks nice so far, but it needs some more dakka
15 Apr 2016, 22:29 PM
#44
Posts: 5
+1 coh2 is one of the best RTS games of all time, despite all the bugs and issues
16 Apr 2016, 04:26 AM
#45
Posts: 467
CoH is definitely the best RTS I've ever played, and the only one that keeps me coming bacl. The only other RTS I've enjoyed as much as CoH is World in Conflict but that's dead.
16 Apr 2016, 06:12 AM
#46
Posts: 182
Permanently BannedYes. That is assuming Maxims iAmoveAndWin meta, land mattress, 10X Cromwell meta, ded ostheer, shrecks, vet3 exterminators do not exist.
Get rid of them and I could agree with the OP.
Get rid of them and I could agree with the OP.
16 Apr 2016, 16:37 PM
#47
5
Posts: 25
i would like to thank coh2 community ,relic,coh2.org for keeping RTS games alive after moba monster unleashed
hope it gets better in the future
From an old RTS fan
+1
16 Apr 2016, 20:14 PM
#48
Posts: 1954
Yep, CoH is keeping the genre alive, along with SC2. I think there was Planetary Annihilation that was hyped quite a bit, but i think it is dead now. Heck, i even gave money during the kickstarter, hoping it would rival Total Annihilation
It's a little disappointing that 20 years after Total Annihilation, it is still in some ways the pinnacle of RTS's. The options for unit behavior, control grouping, etc, etc are still better than anything out today. Having the campaign narrated by James Earl Jones rocked.
16 Apr 2016, 21:22 PM
#49
Posts: 400
It's a little disappointing that 20 years after Total Annihilation, it is still in some ways the pinnacle of RTS's. The options for unit behavior, control grouping, etc, etc are still better than anything out today. Having the campaign narrated by James Earl Jones rocked.
Indeed, it is the exact opposite of CoH in design (macro vs micro), but imo the best RTS of its time (and got overshadowed by starcraft, i honestly never understood why).
16 Apr 2016, 21:24 PM
#50
Posts: 626 | Subs: 1
+1 but expect Vasa and his posts
17 Apr 2016, 15:45 PM
#51
Posts: 1954
Indeed, it is the exact opposite of CoH in design (macro vs micro), but imo the best RTS of its time (and got overshadowed by starcraft, i honestly never understood why).
Don't know either. I've never understood why Starcraft had such legs, maybe spectators just get more out of watching micro.
17 Apr 2016, 17:19 PM
#52
Posts: 276
The genre could be revived if developers stop trying to make "oldschool" rts-games.
I mean look at most of the games from the last years. In most of the marketing you will find that word : "oldschool"
In other cases they are trying to make money with old games, first example that I can think of is homeworld.
Surprise: IT DOESN´T WORK.
They sell a good amount of those at release and the games dry out in a few weeks/months.
Coh was the last game that introduced new mechanics to the genre that were enjoyable and right from the start felt good.
I mean look at most of the games from the last years. In most of the marketing you will find that word : "oldschool"
In other cases they are trying to make money with old games, first example that I can think of is homeworld.
Surprise: IT DOESN´T WORK.
They sell a good amount of those at release and the games dry out in a few weeks/months.
Coh was the last game that introduced new mechanics to the genre that were enjoyable and right from the start felt good.
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