I. Wehrmacht
A. 'Urban Assault Doctrine'
1. [0 CP] Forward Supply Station
a. This ability converts a friendly occupied building into a forward supply station
b. Costs 300 Manpower, 30 Fuel (150 Manpower originally).
c. Units can retreat to the forward supply station.
2. [1 CP] Urban Assault Panzergrenadiers
a. This ability dispatches a 5-man squad of Panzergrenadiers armed with 3x MP40s, 2x
Flamethrowers.
b. Costs 360 Manpower.
3. [2 CP] (Passive) Incendiary Mortar Barrage
a. This passive ability allows mortar squads to fire a barrage using incendiary rounds.
b. Costs 45 Munitions per barrage.
4. [3 CP] Munitions Blitz
a. This ability allows you to immedietly recieve 100 Munitions (75 Originally), but you loose
400 Manpower (160 Originally) over 4 minutes.
b. Costs nothing initially.
c. Cannot use multiple Munitions Blitzs at once (Originally you could use 4 at a time).
5. [12 CP] Strategic Bombing
a. This ability sends multiple bombers to flatten an area, but they are very inaccurate (Very similar to
the British's 'Air Superiority' ability.)
II. Soviet Union
A. 'Not One Step Back Tactics'
1. [0 CP] (Passive) No Retreat, No Surrender!
a. This passive ability increases manpower income, and infantry production speed, but disables
retreating.
2. [1 CP] Commissar Squad
a. This ability dispatches a Commisar Squad that can inspire nearby infantry.
b. Costs 200 Manpower (120 Originally)
3. [3 CP] Manpower Blitz
a. This ability allows you to immedietly recieve 500 Manpower, but you loose 250 Manpower
(200 Originally) over 5 minutes.
b. Costs 75 Munitions (65 Originally) and 50 Fuel (40 Originally.)
c. Cannot use multiple Manpower Blitzs at once (Originally you could use 4 at a time.)
4. [6 CP] Hold The Line!
a. This ability gives all soviet infantry large defensive and offensive buffs, but they cannot move
while active.
b. Costs nothing.
5. [8 CP] Scorched Earth Policy
a. This ability bombards enemies in all friendly territory with multiple rockets (Similar to Sector
Assault, except all friendly territories instead of just one.)
b. Costs 200 Munitions.
Video Showcase (Many thanks to EmpireErwinRommel's channel!)
In-game Screenshots:
![](http://i.imgur.com/dzDfLiT.gif)
![](http://i.imgur.com/kCMFtXD.gif)
![](http://i.imgur.com/eLUfqvi.jpg)
![](http://i.imgur.com/8jBHZOy.jpg)
![](http://i.imgur.com/0G422bI.jpg)
![](http://i.imgur.com/laFcuU2.jpg)
![](http://i.imgur.com/iktVFou.jpg)
![](http://i.imgur.com/NZV4y8L.jpg)
![](http://cdn.makeagif.com/media/4-03-2016/35b8RC.gif)
Access Mod:
The Forgotten Commanders Mod
How To Use:
1. Subscribe to this workshop item.
2. Choose the faction that has one of the included commanders.
3. Start a custom match.
4. Select 'The Forgotten Commanders' Mod in the tuning options.
5. Unequip all commanders in loadout (due to stacking abilities.)
6. Start the match.
7. Click on your factions Main HQ.
8. Research the commander you want to use.
Once again, thanks to EmpireErwinRommel () for providing a video showing off the abilties in the commanders!
Thank you for reading this, and have a good day!
~Karbinder J. Schultz