Double lmg exploit
Posts: 4474
Posts: 747 | Subs: 2
Posts: 3103 | Subs: 1
Do you want to hear the good news or the bad news?
Can you maybe tell me the bad news in a good way, so then it wouldn't sound so bad?
(https://www.youtube.com/watch?v=KFG4AxOz3dg)
Posts: 658
Posts: 4474
Posts: 747 | Subs: 2
Can you maybe tell me the bad news in a good way, so then it wouldn't sound so bad?
(https://www.youtube.com/watch?v=KFG4AxOz3dg)
Good news: It doesn't work on all units... which is... bad news because, it tells us something about the code that is actually supposed to be copy and paste.
Posts: 1701
Posts: 1384
Good news: It doesn't work on all units... which is... bad news because, it tells us something about the code that is actually supposed to be copy and paste.
How do you mean?
As far as I'm aware, Grenadier LMG is the only LMG upgrade that applies on the squad and applies only a single weapon. Ober MG34's might do it too? Most weapon upgrades are pick ups or add 2 to the squad.
But yeah it's not so much a coding issue as it is implementation. Most of Relic's unit stuff is done via .rbf files or whatever which is edited in a GUI interface. It depends on how they implemented it there, and often times Relic copy pastes existing stuff to make new stuff. But sometimes they'll copy paste something unintuitive, like minesweepers to make LMG, which results in these sorts of oversights. They'd be better off if they made everything from scratch to purpose to be honest.
Posts: 422 | Subs: 3
Posts: 747 | Subs: 2
How do you mean?
As far as I'm aware, Grenadier LMG is the only LMG upgrade that applies on the squad and applies only a single weapon. Ober MG34's might do it too? Most weapon upgrades are pick ups or add 2 to the squad.
But yeah it's not so much a coding issue as it is implementation. Most of Relic's unit stuff is done via .rbf files or whatever which is edited in a GUI interface. It depends on how they implemented it there, and often times Relic copy pastes existing stuff to make new stuff. But sometimes they'll copy paste something unintuitive, like minesweepers to make LMG, which results in these sorts of oversights. They'd be better off if they made everything from scratch to purpose to be honest.
I looked up this issue and tested something with a mod. Relic could simply fix this problem by setting the local_max_limit for the upgrade from 0 to 1. Funnily, this is already the case for Volksgrenadier's Panzerschreck.
Posts: 17914 | Subs: 8
It wasn't only those, sapper upgrade, all flamers, sweepers ect.
I think you're confusing the lag exploit with the multiweapon bug.
Posts: 2742
Posts: 1701
Posts: 393
Posts: 658
Posts: 17914 | Subs: 8
Tried this. Didn't work. APM not high enough
Do you even macro?
Posts: 658
Posts: 17914 | Subs: 8
u wot?
These things that make mouses and keybords do shit for you when you press one button.
Posts: 658
These things that make mouses and keybords do shit for you when you press one button.
My mouse got one button for double-click. Still doesn't work.
Posts: 17914 | Subs: 8
My mouse got one button for double-click. Still doesn't work.
Livestreams
24 | |||||
16 | |||||
10 | |||||
4 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger