Grenades
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
I was playing as okw the other day against the british and had 4 volks squads wiped by a grenade ability from an churchhill variant. Edit: 4 over the course of the game.
The ability has no warning and the equivalent ability on the sturmtiger is nowhere near as effective as this one was.
Should grenades effectivity and costs not come in line a little better.
I know the okw team grenade toss ability is a bit ridiculous and should be more expensive, but I find it's nowhere near as effective as a standard rifle grenade and there are usually 5 being thrown.
Thoughts?
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have fun with the bug
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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Churchill Nade gave 100% in the radius, meaning it dmg ur Unit 100% even in the outer ring.
have fun with the bug
Wasn't it fixed during the last patch ?
Summon Mr Smith.
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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Wasn't it fixed during the last patch ?
Summon Mr Smith.
Yes; they actually fixed that issue in the 25 February patch (listed under bugfixed).
Now both Comet and the Churchill nade abilities work exactly like Rifleman mk2 nade, only with 25% bigger radius.
Previously, it used to be that the Churchill were wipe-nades (as described), and Comet nades were the worst nades in the game (even worse than Shock Troop nades).
PS: Comet autoattack nades (the Vet3 ability) deal reduced damage -- but have a chance to stun tanks.
Summon Cruzz.
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
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Aren't those the inhabitants of Granada?
![avatar of sinthe](/uploads/avatar/11216.jpg?updated=1466977291)
Posts: 414
The point I'm trying to make is that it feels that OKW gernades are ineffective. Definately worse than rifle nades and apperantly much worse than avre nades. If the ability costs are the same should it not have a similar damage profile?
![avatar of Mistah_S](/images/no_av.png)
Posts: 851 | Subs: 1
It was the grenades that did it. 2 volks with schrecks trying to get close to shoot. I wish I saved the replay.
The point I'm trying to make is that it feels that OKW gernades are ineffective. Definately worse than rifle nades and apperantly much worse than avre nades. If the ability costs are the same should it not have a similar damage profile?
+1
![avatar of siuking666](/images/no_av.png)
Posts: 707
Granades?
Aren't those the inhabitants of Granada?
I doubt any of 'em here actually knows any history to understand the joke.
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