Vet 2 le.IG ISG runs really fast
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Relic I need Blue Turtle shell DLC
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How is the set up time? Still the same?
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This is the fix for UKF Counter-Barrage
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Too bad I cant test it until Friday, which, chances are, it will be nerfed until then.Set up time is still the same, and acceleration isn't crazy so it takes a little bit to reach top speed so they don't just zoom away the moment you see them.
How is the set up time? Still the same?
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Vet2 gives 25% movement speed. Seems like someone added a 0 to the right.I am curious to know his motivation.
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Working as intended.
This is the fix for UKF Counter-Barrage
Interesting concept changing a unit that comes up against 3 factions to help it against one unit. No wonder relic struggle to balance. Adjusting spread on the counter barrage would seem a better solution.
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Interesting concept changing a unit that comes up against 3 factions to help it against one unit. No wonder relic struggle to balance. Adjusting spread on the counter barrage would seem a better solution.
He's being sarcastic
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I swear there's some kind of saboteur in the Relic dev team that gets his kicks from fucking up their releases.
I guess you are right. There is a industrial spy on relic.
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No I didn't, I purposedly did not even look at any vet stuff because I'm sure not gonna comb through 200+ squad files to check for things like this, for free.
LEIG has a *1.25 SQUAD speed modifier that is being applied to each ENTITY so it's actually a 305% speed modifier. Cute.
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Edit: Apparently not.
"Cruzz: But these rotation, speed values are still on the old veterancy functions, and these "bugs" have nothing to do with what they changed in the engine and are purely caused by relic doing things that are clearly wrong in the stat files"
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So is this something that was always there but didn't happen because of the vet bug?
as i remeber, vet 2 applied to ISG before. Played okw sometimes
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There you have it
thx
and what about At guns on vet2/vet3?
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thx
and what about At guns on vet2/vet3?
Try pak 43
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