Repair Rate comparison all factions
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Posts: 2238 | Subs: 15
Wehrmacht:
Pioneer Squad:
Vet0: 6.4
Vet2: 10.4
OKW
Sturmpioneer:
Vet0: 12
Vet0+Support Package: 16
Vet2: 16
Vet2+Support Package: 20
Support Package = Mine Sweeper
Mechanized Regiment HQ Repair team:
4 repair guys: 9
USF
Rear Echelon Squad:
Vet0: 8
Vet2: 12
Vet3: 15 (extra squad member)
Vehicle Crew
Vet0: 6.4
Vet2: 10
Assault Engineers:
Vet0: 6.4
Vet2: 10.4
SU
Engineer Squad:
Vet0: 6.4
Vet2: 10.4
Conscripts
Repair Kit: 6.36
Repair Station
4 repair guys: 9
UKF
Royal Engineers
Vet0 (4men): 8
Vet0 (5 men): 10
Vet2 (4 men): 12
Vet 2 (5 men): 15
Heavy Engineers:
Vet0 (4men): 16
Vet0 (5 men): 20
Vet2 (4 men): 20
Vet 2 (5 men): 25
Before anyone cries overpowered/underpowered, there are a lot of differences between the factions in terms of tank cost/upkeep, tank health pool, special abilities, mobility and repair crew cost and upkeep. Wehrmacht does seem to draw the short straw compared to OKW's similar tanks.
Some other stuff I found:
Vet 3 Jackson (no HVAP) shooting a King Tiger in the ass at close range gets outrepaired by 2 Vet2 Sturmpioneers with support packages.
A vet 2 Sturmpioneer with Support Packet can fully repair a King Tiger in the same time as a Vet3 Vehicle Crew fully repairs a Sherman.
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Posts: 658
Posts: 974 | Subs: 2
OKW minesweepers do not increase reapir rate anymore
was this bug not fixed last year?
Posts: 658
was this bug not fixed last year?
Bug. Fixed. Choose one
Posts: 2636 | Subs: 17
OKW minesweepers do not increase reapir rate anymore
The guy that made the thread explicitly states that:
Hi guys,
I've been playing around with the cheat mod lately and wanted to test the repair rates for the different factions, so here's what I've found. Repair rates are per second:
This means that he actually tested the repair rates recently. This also means that the repair rate values announced correspond to the actual repair rate in the game. Thus, there's no bug there.
Posts: 658
The guy that made the thread explicitly states that:
This means that he actually tested the repair rates recently. This also means that the repair rate values announced correspond to the actual repair rate in the game. Thus, there's no bug there.
So, the bug has been fixed
wow, gud jorb
Posts: 3103 | Subs: 1
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For Sturms: Do the sweepers have to be out to get the bonus, or do they fast repair in combat mode?
Link says they tested, no sweeper in hand necessary, repair bonus is its own bonus.
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Nothing new here.
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Posts: 3103 | Subs: 1
Im surprised about REs
I imagine the repair speed was designed (back when they couldn't kill a fly without upgrades, not that they're amazing now) to reinforce their purpose as a utility unit.
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Eastern Front Armies should get increased repair speed which should bring the base repair up to 2 from 1.6 when they purchase their minesweepers considering how hard it is for them to get vet as they gimp their weak weapons even further.
this.vanilla factions are hurt in terms of repair
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