Variable Infantry Speed?
4 Mar 2016, 02:09 AM
#1
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Is there a way to fine control the speed infantry move at (think Dow2, where guardians outran tacs and tacs outran guardsmen) via the attribute editor? How? If not, how?
4 Mar 2016, 11:17 AM
#2
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I think that would be speed_max in an entity's moving_ext. At least it says "Movement speed of the unit in ms" in the description, so it shouldn't be related to posture speed. Didn't test it, though!
6 Mar 2016, 01:04 AM
#3
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I think that would be speed_max in an entity's moving_ext. At least it says "Movement speed of the unit in ms" in the description, so it shouldn't be related to posture speed. Didn't test it, though!
Tried, this was unsuccessful. Do I have to edit a units lua file?
9 Mar 2016, 16:04 PM
#4
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Infantry movement is solely changed through their posture. They're either crawling, walking, jogging, or running, and unfortunately that's as granular as it gets. The speed in moving_ext only works for vehicles.
It's been this way since CoH1, but even Relic's designers seem to have forgotten since there's a Stormtrooper bulletin that 'increases speed by 3%', which does nothing since that modifier can't affect infantry.
It's been this way since CoH1, but even Relic's designers seem to have forgotten since there's a Stormtrooper bulletin that 'increases speed by 3%', which does nothing since that modifier can't affect infantry.
9 Mar 2016, 16:16 PM
#5
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Commandos get a speed boost when they reach a certain vet I think, maybe you can check those out.
9 Mar 2016, 16:45 PM
#6
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this could be a great way to deal with the blob problem. when a bunch of soldiers group up they would start moving slower, thus taking the whole "surprise buttsex!!" effect out of blobs
10 Mar 2016, 01:34 AM
#7
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Commandos get a speed boost when they reach a certain vet I think, maybe you can check those out.
Didn't find anything in their vet that did that. The only squads that do get increased speed - like Panzerfüsiliers - get an addition of 1 to their posture speed, as far as I've found.
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