Healing & Medics.
Posts: 290
2. AOE Healing. "Put your own bandages"
So compared here AOE healing is like 3x better, it makes faster and always starts healing instantly. Compared to medics running to single models to start healing, chasing units who move out and waste time to come back to heal units.
So my point is why can't this healing mechanic be the same for every faction? It's not that game breaking, but is still advantage to *cough* Brits&USF who are the only factions who use this ability. With same factions having the ability to heal on the field with AOE healing.
Brits infantry aoe healing is ok or change it that the unit using the skill change to medics for awhile? But ambulance should be made that the medics come out and heal units. Which makes the use of ambulance on field little more risky and little more slow. (Medics need to board again).
Posts: 3103 | Subs: 1
Brits infantry aoe healing is ok or change it that the unit using the skill change to medics for awhile? But ambulance should be made that the medics come out and heal units. Which makes the use of ambulance on field little more risky and little more slow. (Medics need to board again).
Believing USF Ambulance healing could use nerfs is fine. Suggesting that the painfully-slowly-accelerating made-of-plastic Ambulance be more cumbersome to move isn't.
Posts: 851 | Subs: 1
Believing USF Ambulance healing could use nerfs is fine. Suggesting that the painfully-slowly-accelerating made-of-plastic Ambulance be more cumbersome to move isn't.
+1 on AOE Medics for all factions
-1 for more cumbersome Ambo
Posts: 73
Posts: 3103 | Subs: 1
Another potential point in favor of AoE healing is the fact you don't have to worry about temporarily losing the ability to heal your units when your base/medic building comes under bombardment.
No, I'm pretty sure the AoE healing consistently has the drawback of immediately not working for units that are considered in combat (and will just as immediately work again once a unit goes out of it). I haven't read the Ambulance in a long time though, but the Infantry Section healing definitely works this way.
Posts: 73
No, I'm pretty sure the AoE healing consistently has the drawback of immediately not working for units that are considered in combat (and will just as immediately work again once a unit goes out of it). I haven't read the Ambulance in a long time though, but the Infantry Section healing definitely works this way.
A good point, one which I hadn't considered, but I was thinking more of a situation in which your medics are killed from artillery or the like. From what I recall, it takes a fair amount of time for them to appear back on the field.
Posts: 3103 | Subs: 1
A good point, one which I hadn't considered, but I was thinking more of a situation in which your medics are killed from artillery or the like. From what I recall, it takes a fair amount of time for them to appear back on the field.
That is also a good point I didn't consider as well. I have absolutely no clue about the parameters of those guys coming back...
Posts: 622
lol just little off topic
Posts: 334
also USF medic have pistols, why not other faction's medic have pitols too.
lol just little off topic
"Medics OP!"
Posts: 3103 | Subs: 1
also USF medic have pistols, why not other faction's medic have pitols too.
lol just little off topic
Because the other medics aren't 'Murican, so they don't provide their own.
Posts: 73
Posts: 1122
Posts: 609
Livestreams
50 | |||||
24 | |||||
17 | |||||
2 | |||||
1 | |||||
104 | |||||
47 | |||||
30 | |||||
19 | |||||
6 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
9 posts in the last week
27 posts in the last month
Welcome our newest member, Villaloboski
Most online: 2043 users on 29 Oct 2023, 01:04 AM