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russian armor

2 cm Flak AA emplacement buff

23 Feb 2016, 10:46 AM
#1
avatar of Aerohank

Posts: 2693 | Subs: 1

The OKW 2 cm Flak AA emplacement needs help. Having played this game since release and having tested the unit in multiple games, I can say that the 2cm Flak emplacement is without a doubt the worst unit in COH2 history. It's about 80% expensive as the Bofors emplacement, but it only has about 5% of the impact. It is too expensive to justify building one on the fringes of the map but it dies too fast to indirect fire to justify building one near the front-line.

Therefore, I propose a buff:
- Reduce cost to 150mp/10fuel.
- Improve unit targeting on sloped map areas (the DPS is fine on flat surfaces).

This change means that the 2cm Flak emplacement becomes cheap enough to justify building it to either guard the fringes of the map or to bolster your defenses on the front line without taking a huge risk. At the same time, it can still be taken out with relative ease so it can't be used as a massive strongpoint like the Bofors.
23 Feb 2016, 10:49 AM
#2
avatar of PencilBatRation

Posts: 794

Removing it altogether seems like the best option to me.



Just add an ability that would buuf the T4 building and bring it on par with the BOFO.
23 Feb 2016, 11:14 AM
#3
avatar of SupremeStefan

Posts: 1220

Removing it altogether seems like the best option to me.



Just add an ability that would buuf the T4 building and bring it on par with the BOFO.


lool u crazy if u want buff t4 flak, for me it need to be unlock by the fuel not for FREE :loco:
23 Feb 2016, 11:16 AM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

Please don't derail the thread. Thank you very much.

The topic is buffing the 2cm Flak AA emplacement.
23 Feb 2016, 11:20 AM
#5
avatar of PencilBatRation

Posts: 794



lool u crazy if u want buff t4 flak, for me it need to be unlock by the fuel not for FREE :loco:
IT ain't Flak Simulation Parody XXX 2016.


SO buffin that emplacement would, eventually, create a shitty Brits-Style meta. Instead improve the T4 Flak as it costs a fortune and is too weak compared to BOF.
23 Feb 2016, 11:25 AM
#6
avatar of Iron Emperor

Posts: 1653

I do think that the AA Flak Emplacement need a cost reduction or has to be non decrewable like the bofor to get it's effectiveness. Also it can get a higher durability so it can survive a bit better. DPS is fine
23 Feb 2016, 11:27 AM
#7
avatar of Putinist

Posts: 175

IT ain't Flak Simulation Parody XXX 2016.


SO buffin that emplacement would, eventually, create a shitty Brits-Style meta. Instead improve the T4 Flak as it costs a fortune and is too weak compared to BOF.



Would be comparable to the bofors if brits could spew out fireflies from it.

On topic: Either remove fuel cost completely or greatly buff performance of the 2cm Flak.
23 Feb 2016, 11:28 AM
#8
avatar of Iron Emperor

Posts: 1653

Removing it altogether seems like the best option to me.



Just add an ability that would buuf the T4 building and bring it on par with the BOFO.


Removing you from this forums seems like the best option to me. Just add an ability hat would batslap you and bring it on par with aaa
23 Feb 2016, 11:53 AM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

I suggested just scrapping fuel cost in another thread, but something like this is also bearable if they don't want to change its targeting.
23 Feb 2016, 11:58 AM
#10
avatar of Sikko
Patrion 14

Posts: 113

Make it undecrewable like the british emplacements.
23 Feb 2016, 12:02 PM
#11
avatar of Puppetmaster
Patrion 310

Posts: 871

Undecrewable (is that even a word?) is probably the best buff it can receive, buffing its survivability a huge amount. Needs fixing vs different levels of terrain but many units suffer from that problem.

If it does receive a buff I think it should be removed as a base defence and replaced with the standard bunker though.
23 Feb 2016, 12:10 PM
#12
avatar of Sikko
Patrion 14

Posts: 113

Undecrewable (is that even a word?)


It is now. :foreveralone:
23 Feb 2016, 12:13 PM
#13
avatar of VenstreDjevel

Posts: 55

I would kind of like them to be mobile then have a setup time to go static to increase rate of fire/add suppresion/shorten reload time.
23 Feb 2016, 12:52 PM
#14
avatar of RoyalHants

Posts: 7

I would kind of like them to be mobile then have a setup time to go static to increase rate of fire/add suppresion/shorten reload time.

Like the Flak HT?
23 Feb 2016, 13:01 PM
#15
avatar of Iron Emperor

Posts: 1653


Like the Flak HT?


Exactly the same feeling
23 Feb 2016, 13:07 PM
#16
avatar of Antemurale
Senior Moderator Badge

Posts: 951

The damage it deals is fine, the issue it has mainly is getting decrewed by a single grenade.

I support Sikko's proposal of making it unable to be abandoned.
23 Feb 2016, 13:28 PM
#17
avatar of Aerohank

Posts: 2693 | Subs: 1

From my experience the decrew is not the the only problemen. It just dies too fast in general for a 250mp + 20fuel unit. The price is close to the bofors, yet it can not brace and goes down completely after like 4 mortar hits. Ergo why I proposed the price decrease. Just making the crew immortal does not fix the unit.
23 Feb 2016, 13:31 PM
#18
avatar of Bananenheld

Posts: 1593 | Subs: 1

give it brace :hansGASM: (and a 2cm flak gun commander for improved range, dmg, brace, upgrade to vierlings flak :hansGASM: )
23 Feb 2016, 14:05 PM
#19
avatar of Waegukin

Posts: 609

Making it unable to be decrewed is a solid way to go.
24 Feb 2016, 00:41 AM
#20
avatar of VenstreDjevel

Posts: 55


Like the Flak HT?


Limited cone of fire while mobile like at guns. Before setup.
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