Can infantry be more responsive?
Posts: 642
It is one of the big reasons why 2 or 3 mortars casually shooting an area can be more effecting than MG's at supressing: your units start rolling and crawling around.
Same with tanks, and those explosions and troops scattering about helps them run over them. Lag is a second issue that does affect even more, because even if you give it a move option so they escape, the delay makes it extra frustrating.
The lag/delay is a hard thing to fix, because it doesn't necessarily have to do with gameplay, but if the devs can perhaps improve on the behavior of infantry with AOE weaponry, it would create much more streamlined gameplay.
Posts: 1210 | Subs: 1
Posts: 67
Posts: 7
Posts: 2425
Permanently BannedCan anyone verify whether a crit chance on Molotovs can cause spontaneous loss of a full health model?
Posts: 73
Dunno. Maybe Im dodging Molotovs TOO early and its causing the models to group up and be hit by the initial hit dmg.
Can anyone verify whether a crit chance on Molotovs can cause spontaneous loss of a full health model?
See it happen quite regularly. I don't know if the unit was just at low hp anyway and died from the damage (not the critical). Would need more testing with throwing molotovs over walls so they are used against full HP targets (because else cons might attack them on the move).
@topic: while i also think the units should react a bit faster, it is definitely possible to dodge nades every time if there is no lag and you are paying attention.
What annoys me most about units atm is the retreat mechanism.
For some reason, if you order a retreat command the unit will stand for 1-2 seconds without doing anything before retreating. Which seems to not happen if you give a move order in the retreat direction before pressing retreat (dunno if i am just imagining that).
Also units on retreat getting stuck on other units is rather stupid (balance wise, not realistically). Or units on retreat running back (even into fire) to pick up dropped weapons... just to die anyway and dropping the weapon again.
Posts: 2425
Permanently BannedThere was a precedent for desetupping units before retreating in DoW2 to avoid taking increased dmg from melee retreat modifiers. Unfortunately flame massacres on retreat currently though.
Posts: 176
Posts: 44
Posts: 644
I have found microing infantry a little clunky as well. Seems less responsive then you'd hope at times.
This. And the pathfinding is literally retarded, even downers would have less trouble finding their way to the target.
Posts: 332 | Subs: 1
The second possibility is there is lag between you and the other player. This will also result in unresponsive behavior.
"Lag" in every game seems to be a bit unlikely. I mean, you get used to this small unresponsiveness after a couple of games. But I still have like 5-10 moments in every game where I am innerly begging my unit to finally move the way I want them to. Maybe reduce the time in which you don't have control over the squad, because of close tank shells/flamers etc would already improve the feeling a lot.
Posts: 65
Grenade blast radius is so small you only need to move a very small distance to reduce the damage significantly.
To piggyback on this... What kind of vodka is in these bottles? I hadn't realized the russians drank Napalm! One molotov cocktail practically engulfs an entire strat point and burns for about 5 minutes.
Posts: 1708 | Subs: 2
Posts: 1664
molotovs are made with petrol or kerosene. They are actually a Finnish invention and were called that to mock the soviet foreign minister at time or world war 2
Someone got that +5% range to Molotov bulletin
Posts: 19
When I click move command on my marine in StarCraft he does it straight away
Yes...
And yes more so to the guy who opened up both CoH and CoH2 back to back to compare responsiveness. I am astonished that they would move backwards. How is it even feasable that they made CoH to begin with? Did they replace the all-star team with cheap interns?
Posts: 49
Posts: 1820 | Subs: 2
Posts: 2425
Permanently BannedLMGs desetup randomly, models jump out of cover, models deliberately run through flames, die repeatedly recovering dropped support weapon and they cant even soft retreat while firing.
A "reverse" move command for infantry at half speed while firing at opponents would do wonders for micro element of this game.
Posts: 15
Only played one game, but it was very smooth. Could be an anomaly, but if this patch helped then bravo Relic.
Posts: 604
Livestreams
29 | |||||
21 | |||||
10 | |||||
2 | |||||
2 | |||||
2 | |||||
212 | |||||
36 | |||||
16 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
39 posts in the last month
Welcome our newest member, cablingindfw
Most online: 2043 users on 29 Oct 2023, 01:04 AM