Concerned about 222 price
Posts: 8154 | Subs: 2
Add 222 coaxial MG fixes (Mirage) so it doesn't fire wet noodles, give attack ground to 2cm gun and slightly increase fuel and mp cost. (Cost around 270/290mp 20/25f)
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FeelSoBad Kappa to all little players who are so afraid of 222's...
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With good micro soviets will be having to really hard time to kill that 320 HP scout car.
Increase the price to 280MP/25fuel or 300MP/20fuel should fix the 222 spam
Posts: 875 | Subs: 2
I agree that this buff is a little bit weird. usf can't counter it if go lieutenant, GB I highly doubt anybody going to use AEC to counter the 222 after the nerf and they don't have any solid counter to 222.
With good micro soviets will be having to really hard time to kill that 320 HP scout car.
Increase the price to 280MP/25fuel or 300MP/20fuel should fix the 222 spam
The AEC's AT capabilities weren't nerfed, so that shouldn't change anything. The 222 scout car still has paper armor, and a not-so-powerful/accurate gun.
Posts: 2561
I feel like a lot of players opinions of 222s comes from only dealing with one at a time. Have two 222s shooting at the same target and they'll kill them just as quick as a T-70.
The AEC's AT capabilities weren't nerfed, so that shouldn't change anything. The 222 scout car still has paper armor, and a not-so-powerful/accurate gun.
Posts: 708 | Subs: 1
Move american at gun to hq.
Posts: 875 | Subs: 2
I feel like a lot of players opinions of 222s comes from only dealing with one at a time. Have two 222s shooting at the same target and they'll kill them just as quick as a T-70.
Hmmm... the only other working answers is saying "l2p plant mines everywhere", but I'm not that guy. Increase price to 25 fuel, while either buffing armor slightly, or buffing the 2cm gun. Only way fuel cost would ever increase.
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However add fausts and p grens and i don't really think ost lack early game mobile AT.
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Permanently BannedSo will see waht it be, but i feel like mg/gren/sniper/222/pg with shreks or pac combo will be strong.
I explaine how i use 222, scout, kill light vehicles, kill hit points in infatry units (its very need in early/mid game), protect flank, with some gren/pac combo kill AA HT/t-70/stuart/m17. Lets how this fuction will be do new 222 without price up.
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Posts: 1217
Wehr - Get To the Gun – Now makes the 222 Scout car cost 3% less
10% less cost means it can come out for 18 fuel and 207 mp per unit*. Could be useful for a spam and rush.
(*If I got the unit cost right: 230 manpower, 20 fuel?)
Posts: 747 | Subs: 2
Yeah it also concerns me, 50% health boost and no cost increase. I think double 222 will probably be pretty strong.
Since when are 80 of 240 50%?
Posts: 1593 | Subs: 1
Since when are 80 of 240 50%?
50% just sounds way more Powerfull and dramatic, isnt the forum about that?
Posts: 290
Haha, I´m gonna use my new triple bulletin for the 222.
10% less cost means it can come out for 18 fuel and 207 mp per unit*. Could be useful for a spam and rush.
(*If I got the unit cost right: 230 manpower, 20 fuel?)
It's 210mp 15F atm, unless missed patch note price change?
But cheap to build, open maps it's good to have supporting fire for grens who lose against their counter infantry in like 8/10 duels, so that extra firepower helps...
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Remember 222 decimate Brit before AEC buff? Now by delaying AEC further, and 80hp buff to 222, going two 222 strat will mark the end of early brit.I´d like to see a PIAT buff. Increase the price to 50-60 ammo but let it reliably hit stuff.
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