Sexton, Valentine and 17-Pounder
Posts: 32
Oh, and I will try to make some polls about Axis units as well
Posts: 297
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Am i the only one that used this and though it was K?
Every unit is fine vs AI.
Posts: 297
Every unit is fine vs AI.
The problem is that i never played agains IA
Posts: 2819
Posts: 17914 | Subs: 8
The problem is that i never played agains IA
Or played the game at all if you believe they're fine
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17pdr also needs range buff to be effective, it should not be outranged and easy killed by jagdtiger (80vs85 range).
Add +10 range. If it's gonna be at 20pop 400mp 75f which can't be put behind shot blockers.
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Posts: 232
Sexton is just awful in every way.
Valentine needs its main gun damage increased from 80 to something decent.
17 pounder badly needs a pop cap decrease.
Posts: 2636 | Subs: 17
There is no denying that this unit need straight buffs. Or removal of its fuel cost to reflect its actual performance.
Valentine
If it stays as it is (maphacks + range increase for the Suxton), it should definitely not cost 12 Popcap. Also, it would be a good idea to make the Coordinated barrage a vet0 ability (you need to build a Valentine AND a Suxton to make it work damn it!)
17-pounder
This unit is so weird in so many ways:
- With 900HP, 5 Armour, it is hardcountered by anything greater than a medium (the very tanks it is supposed to counter)
- 20 Popcap would be fine, but only if you could tear-down the emplacement and relocated it (sorta like Miragefla's mod)
- It has a wall-piercing ability, but only at vet1... and you can't relocate the 17pounder.
A simple idea for a fix would be to move the wall-piercing ability to vet0 (or make it a garrison bonus - it should still cost munitions). That way the player has the option to place the thing behind a shotblocker in order to keep it alive. That way, we won't have to buff its range to extreme levels (like the JT).
Also give it a self-destruct/relocate ability so that it can free up the Popcap.
(btw the Elephant, which has 70 range also hardcounters the 80-range 17pdr; that's due to the damage output).
Posts: 297
Or played the game at all if you believe they're fine
You know, there is a world above 1 vs 1
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