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FEBRUARY 25TH UPDATE - RELEASE NOTES

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19 Feb 2016, 08:32 AM
#121
avatar of Katitof

Posts: 17914 | Subs: 8



sturmpioneers is good in early game only, axis dont have any unit for fighting with paratroopers or shock troops in close areas, Panzerfusiliers are long range and Obers are joke


Because OKW is not supposed to fight them in close range.
SMGs are allies domain, axis weaponry is effective on all distances.

But since paras are doctrinal, if you want something to fight them, try StG obers. They melt shocks on approach and paras are much less durable.
19 Feb 2016, 08:32 AM
#122
avatar of MoerserKarL
Donator 22

Posts: 1108



sturmpioneers is good in early game only, axis dont have any unit for fighting with paratroopers or shock troops in close areas, Panzerfusiliers are long range and Obers are joke

Barrage Salvo reduced from 24 to 18, Can no longer be de-crewed
above changes is Ridiculous, dont change anything, we have still calliope and katiusha spam

maxim nerf ? when ? next year ?



aha and obers with stg44 or panzerfüsiliere with g43? Both are no close area weapons? vetted füsiliere with g43 are tough guys. Seems like you never saw them in action.
The calliOP nerf is more then enough and thanks god not useless after the nerf. No de-crew means more pop cap and less repair speed, at least rear echelons are needed to repair.
19 Feb 2016, 09:03 AM
#123
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post18 Feb 2016, 23:58 PMLatch
"Like other Artys, maybe it should NOT kill everything the instant it hits and give players the chance for counterplay?"


Hi, meet close the pocket.

I dont have the commander so not 99% sure on this but capping your cutoff back cancels the whole ability. Maybe time to play some other factions instead of brits only.
19 Feb 2016, 09:08 AM
#124
avatar of Esxile

Posts: 3602 | Subs: 1

Miam 222 spamfest. Relic did you know there are 2 Allied factions without starting ATsoft weapons?
19 Feb 2016, 09:10 AM
#125
avatar of Katitof

Posts: 17914 | Subs: 8

Also, can we now give Greyhound back its 80 damage? Current 240hp 222 stomps it like no tomorrow, new 222 won't even lose half health against this 280mp, 40fu, 75 mun investment with 37mm cannon :snfPeter:

Lelik :foreveralone: Y U always go full retard with changes :guyokay:
19 Feb 2016, 09:11 AM
#126
avatar of Latch

Posts: 773


I dont have the commander so not 99% sure on this but capping your cutoff back cancels the whole ability. Maybe time to play some other factions instead of brits only.


Easier said than done, specifically when the majority of your units are, well inside the aoe, and no, I will play what I want to play, not what some internet tard says or thinks I should, thanks.
19 Feb 2016, 09:14 AM
#127
avatar of Bananenheld

Posts: 1593 | Subs: 1

jump backJump back to quoted post19 Feb 2016, 09:11 AMLatch


Easier said than done, specifically when the majority of your units are, well inside the aoe, and no, I will play what I want to play, not what some internet tard says or thinks I should, thanks.

Huh? You said "no counterplay" and that was clearly wrong, since close the Pocket has a very clear counterplay.
There seems to be some anti axis salt in your moustache
19 Feb 2016, 09:19 AM
#128
avatar of Pablonano

Posts: 297

Now radio interception does 0 sense on armored assault
19 Feb 2016, 09:20 AM
#129
avatar of Doomlord52

Posts: 960

jump backJump back to quoted post19 Feb 2016, 04:08 AMKothre

  • Calliope not being able to decrew means it can't repair without rear echelons. That's a big nerf that has nothing to do with the cooldown.


The calliope is an arty-support type unit; it shouldn't be rushing into the fight. It's already got far more HP and armor than any other rocket-arty in the game; giving it the ability to essentially self-repair on top of that is just too much (IMO). Also, it was pretty much a required change due to being able to dramatically lower your pop at will...
19 Feb 2016, 09:20 AM
#130
avatar of Grim

Posts: 1096

This patch seems pretty piss poor to me.

Firstly, there is literally no human reason I can think of for not buffing the sexton......it's not like they're about to sell a UKF commander with decent artillery or something.....oh.

Goodbye AEC and Calliope, tell the churchill, brumbar, KV1, KV2, Pershing, T34, penals, M8 scott, pathfinders, IR patherfinders, greyhound and M3 halftrack we said hello:\
19 Feb 2016, 09:21 AM
#131
avatar of Pablonano

Posts: 297


I dont have the commander so not 99% sure on this but capping your cutoff back cancels the whole ability. Maybe time to play some other factions instead of brits only.


Gets hardcountered by caches and a being a bit carefull
19 Feb 2016, 09:43 AM
#132
avatar of Thamor

Posts: 290

jump backJump back to quoted post19 Feb 2016, 09:08 AMEsxile
Miam 222 spamfest. Relic did you know there are 2 Allied factions without starting ATsoft weapons?


But you can always tech them out. It's not like 222 comes instantly, it's the same time period as AEC.

ps. So funny people so scared of 222 when it hasn't even been used almost at all being so instantly killed from everything in the field.
19 Feb 2016, 09:53 AM
#133
avatar of Esxile

Posts: 3602 | Subs: 1

jump backJump back to quoted post19 Feb 2016, 09:43 AMThamor


ps. So funny people so scared of 222 when it hasn't even been used almost at all being so instantly killed from everything in the field.


In your hands maybe, i know how to keep it alive till vet3.
19 Feb 2016, 10:09 AM
#134
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
Stun Grenades no longer Stop enemy Squads from Retreating
So it was bug like 3 years ? :oops: I always think that is sense of this nades :megusta:.
Poor leit, no life vs okw, from 26 no life vs ostheer 222 :foreveralone:.
I can understand why need buff 222 (that was in right place) and dont change price.
2-3 222, puma/compz4/pac wall and PW :wub:.
19 Feb 2016, 10:14 AM
#135
avatar of wuff

Posts: 1534 | Subs: 1

That's a REALLY disappointing patch. Still no changes to OKW, i'll still blob my volks to victory..




Keep on blobbing to victory....
19 Feb 2016, 10:33 AM
#136
avatar of Thamor

Posts: 290

jump backJump back to quoted post19 Feb 2016, 09:53 AMEsxile


In your hands maybe, i know how to keep it alive till vet3.


I do keep my 222 alive, just talking about this whining for 222 buff. Compared to so many other light vehicles ingame.

ps. Maybe in your hands u just sit in base ^^
19 Feb 2016, 10:44 AM
#137
avatar of MoerserKarL
Donator 22

Posts: 1108

jump backJump back to quoted post19 Feb 2016, 09:53 AMEsxile


In your hands maybe, i know how to keep it alive till vet3.


that requires actually to play some games with Ostheer :oops:
19 Feb 2016, 10:50 AM
#138
avatar of Beinhard

Posts: 161

Glad to see the PW, Calliope and Arty cover getting some attention, besides that....

What a dissapointment...

No changes to make the soviet basic infantry usefull, better rely on maxims forever.
Ost sniper still reign supreme. P.Werfer still insta-kills garrisoned units. Mortar for the US?

Neo
19 Feb 2016, 10:52 AM
#139
avatar of Neo

Posts: 471

jump backJump back to quoted post19 Feb 2016, 10:14 AMwuff




Keep on blobbing to victory....


#rekt
19 Feb 2016, 10:52 AM
#140
avatar of Muad'Dib

Posts: 368

Glad to see the PW, Calliope and Arty cover getting some attention, besides that....

What a dissapointment...

No changes to make the soviet basic infantry usefull, better rely on maxims forever.
Ost sniper still reign supreme. P.Werfer still insta-kills garrisoned units. Mortar for the US?



Actually, currently nobody has a real concept of infantry units' performance...

#VetGate
https://www.coh2.org/topic/49473/gamebreaking-veterancy-bug
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