British Mortar range is too damn high
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The main problem is how they can be placed so far behind the frontlines that their supposed counters are not able to reach them. Despite firing on maximum range they remain very effective thanks to their numerous amounts. It's also not uncommon to cover 2 VPs with those emplacements.
Unlike their counterparts - the ISG and mortar - they can scale well into lategame since rocket artillery will hardly harm them.
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In it's current state it makes halfway supported emplacements nigh indestrucible. Paired with stand fast and a position behind a shotblocker they become a pain in the ass in team games.
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They can't move. Other mortars can. This justifies the range.
And what exactly should they run from? They are doing their job by keeping the VPs clean. They are too deep in friendly territory to be attacked by infantry. They have brace in case of rocket artillery barrages and they are too far away to be countered by mortars and ISGs.
*Damn too high
There you go.
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Please check the veterancy stats of the ISG, again:
https://www.coh2.org/guides/29892/the-company-of-heroes-2-veterancy-guide
(The vet1 ability is incorrect. It's 5% range)
At vet3, the ISG can easily outrange the mortar pit and destroy it wily nily with barrages (140 range vs 115 range).
That's right. The ISG gets a 140 range barrage at Vet3 (Pee-werfer has 160 max range, for comparison).
Before we nerf the mortar pit, can we all acknowledge that the Mortar Pit is immobile?
- If it can't outrange the other mortars it's useless (say hello to CoH1 Mortar Pit)
- Other mortars can relocate elsewhere and help in other areas of the battlefield. The Mortar Pit can't
- Other mortars can retreat, when a position becomes compromised. The mortar pit -- you get the idea...
Personally, I'm all up for a Mortar Pit range nerf though. However, the ISG range also has to be nerfed significantly so that it remains smaller than the range of the Mortar Pit.
Thanks!
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i almost cried when i saw its comeback in the beta
also referring here:
https://www.coh2.org/topic/39312/about-the-comeback-of-the-mortar-pit
Posts: 199
Every team game I am in and see multiple brits I am happy. Spam Lieg's and you will have no issues what so ever. The hit circle of the mortar pit makes almost every shot a guaranteed hit against it and if they keep loosing them at 400mp per one destroyed plus its MP upkeep you bleed them dry.
As OH always have a commander with the HT's handy and again no problems.
My biggest issue with Brits is dislodging vickers in buildings but that is my gripe about T0 MG's in general.
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Same story with ostheer mortar and when counter barraged move and barrage until brace then rush with 1 pgren shrecks squad with pak support, mg, and grens to screen. Rinse and Repeat. End of story.
Unless he focuses really well on defending that mortar pit its not hard to find a way to kill it.
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I do check if there is presence there though just to make sure I can or cannot rush it
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Also mortar pit popcap is 8, bofors is 10, and 17pdr is 20. The hell?
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BannedI don't think you have to see it as a 'unit you can 't take down' but a choice of the opponent that really hurts him when it's destroyed.
Lure him into brace by ISG fire... wait for the brace to stop and double ISG it. At this moment, focus on the ISG's and cover them from left to right. Focus on the task of destroying the pit & defending the ISG's and you'll be fine.
BUT about the range - I think this is super map depending. If I play brits on Crossing in the woods, a mortar pit is such a no brainer to place behind the trees and over bot your fuel, the mid VP and the left / right VP. It's so easy.. too easy.
I know Relic won't make the range map depending, but I really think that's an issue.
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@lol at ostheer mortar countering pit, you never saw what 20+ range and 2x mortar do against 4 man ost mortar.
Just give them mobile mortar and delete this emplacements or make it doc so you need to admit to it..
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just an idea
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L2P if i can take care of mortar emplacements so can you.
[...]
Unless he focuses really well on defending that mortar pit its not hard to find a way to kill it.
I don't know what n00bs you are exactly playing against, but a UKF player with a brain will build a mortar out of your reach.
It's not very difficult to defend a mortar pits that is standing right infront of your base.
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