Login

russian armor

Relic please fix the ice mechanic

15 Feb 2016, 22:43 PM
#1
avatar of Flying Dustbin

Posts: 270 | Subs: 1

Tanks have a tendency to sink into solid ground even if only a tiny bit is touching the ice.



I think the 'hitbox' of the ice or whatever needs changing to be smaller or not as close to the shoreline.
I don't like having to avoid going near the ice at all in fear of my tank being swallowed into the earth.
The tank should only sink if a majority of it is actually on the ice.
15 Feb 2016, 22:44 PM
#2
avatar of TheSleep3r

Posts: 670

I don't think this is fixable atm tbh
15 Feb 2016, 22:45 PM
#3
avatar of Flying Dustbin

Posts: 270 | Subs: 1

Here is an image for comparison.



Notice the size of the hole it "sank" through and the tracks on the snow showing that it was parked firmly on the ground.
19 Feb 2016, 21:02 PM
#4
avatar of Flying Dustbin

Posts: 270 | Subs: 1

I don't think this is fixable atm tbh


Possibly not but I wouldn't mind an official reply to confirm.

bump
19 Feb 2016, 21:36 PM
#5
avatar of Cruzz

Posts: 1221 | Subs: 41

I don't think this is fixable atm tbh


It literally requires one single value change in tuning

"ice_kill_percentage": 0.2

would be the current value, ie. 20% of the unit ('s simbox, which is not quite the same as the graphic model you see. But close enough for most units) being over broken ice will make it sink.
19 Feb 2016, 21:43 PM
#6
avatar of TheSleep3r

Posts: 670

jump backJump back to quoted post19 Feb 2016, 21:36 PMCruzz


It literally requires one single value change in tuning

"ice_kill_percentage": 0.2

would be the current value, ie. 20% of the unit ('s simbox, which is not quite the same as the graphic model you see. But close enough for most units) being over broken ice will make it sink.


Damn haven't known Essence had that potential :snfPeter:
19 Feb 2016, 21:45 PM
#7
avatar of the_onion_man
Patrion 14

Posts: 117

Orrrrrr just get rid of maps with ice from automatch, like they did with deep snow and blizzards?
Only Relic postRelic 19 Feb 2016, 23:27 PM
#8
avatar of Cuddletronic
Developer Relic Badge

Posts: 559 | Subs: 17



Possibly not but I wouldn't mind an official reply to confirm.

bump


This is kind of a map issue. Depth of the water around shore makes this a bit hard to track.
19 Feb 2016, 23:27 PM
#9
avatar of Iron Emperor

Posts: 1653

I like the ice but this is indeed an really annoying extra
19 Feb 2016, 23:55 PM
#10
avatar of Flying Dustbin

Posts: 270 | Subs: 1



This is kind of a map issue. Depth of the water around shore makes this a bit hard to track.


Thanks for the reply :)
22 Feb 2016, 13:56 PM
#11
avatar of ItchyGonorrhea

Posts: 107

Tanks also should not sink in shallow water. Or parts that are shallow in the summer versions of the maps. The small part north-west of the central VP in rzevh comes to mind.
22 Feb 2016, 18:05 PM
#12
avatar of Budwise
Admin Red  Badge
Donator 11

Posts: 2075 | Subs: 2

Yea its funny seeing tanks sink through what is practically a creek sometimes.
22 Feb 2016, 18:19 PM
#13
avatar of Necrophagist

Posts: 125

Here is a fix:
-Don't stand on the ice. Like at all.

What is your thought process behind this? You decide that you are going to stand a little bit on the ice but not much?
"Just. A bit. More. Must. Skate. ARgggblrhrhrlrl"

I lost a tank to the ice during my first couple hundred hours of gameplay (maybe?), and never had an issue with the ice since then...
22 Feb 2016, 19:20 PM
#14
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Here is a fix:
-Don't stand on the ice. Like at all.

What is your thought process behind this? You decide that you are going to stand a little bit on the ice but not much?
"Just. A bit. More. Must. Skate. ARgggblrhrhrlrl"

I lost a tank to the ice during my first couple hundred hours of gameplay (maybe?), and never had an issue with the ice since then...


I would agree with this if tanks avoided ice by choice. Instead it ups micro tax on players to keep telling tanks to carefully skirt ice heavy areas. As a result, the player should be given some forgiveness if a bit of the tank slides onto the ice.
22 Feb 2016, 19:43 PM
#15
avatar of Gustybreeze
Patrion 39

Posts: 64

The current buffer at ice edges that make tanks sink is way less enjoyable gameplay wise than a buffer that wouldnt sink tanks
22 Feb 2016, 20:07 PM
#16
avatar of ZombiFrancis

Posts: 2742

There's already water that's shallow enough to be traversed. Why that ice couldn't just convert into water, and impassable water depth into sinkable tanks, I don't know.
22 Feb 2016, 23:32 PM
#17
avatar of Blackart

Posts: 344

Here is a fix:
-Don't stand on the ice. Like at all.

What is your thought process behind this? You decide that you are going to stand a little bit on the ice but not much?
"Just. A bit. More. Must. Skate. ARgggblrhrhrlrl"

I lost a tank to the ice during my first couple hundred hours of gameplay (maybe?), and never had an issue with the ice since then...


This.

Don't park on ice.

23 Feb 2016, 00:46 AM
#18
avatar of Cyanara

Posts: 769 | Subs: 1



This.

Don't park on ice.



COH2 is meant to be realistic after all!
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1020 users are online: 1020 guests
0 post in the last 24h
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM