Nerf the panzerwerfer already
Posts: 51
-wipes everything due to 10 rockets per burst and rockets having MUCH better splash
-has small scatter - doesn't need to get close
-has suppression
-fires for a short period of time - safe to get in and out
-costs 360/85
Katyusha:
-doesn't do shit vs infanry, has a decent chance of not wiping weapon teams
-has a huge scatter - really needs to get close to do anything
-doesn't have suppression
-fires for a longer period of time - more dangerous to get close to fire
-costs 360/85
Posts: 107
So either keep suppression on it or leave the damage output slightly above Katyushas.
Posts: 320
I like the destruction that the Pwerfer causes. HOWEVER I believe that the firing should take longer, or at least always hearable(I've noticed I never hear it sometimes when explosions are going on).
Posts: 162
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Posts: 51
True, Panzer Werfer is overperforming a good deal. Hovewer lowering all its damage stats to Katyusha lvl seems unjustified as it has less range and fewer rockets.
So either keep suppression on it or leave the damage output slightly above Katyushas.
The thing is - only the first barrage really matters since decent opponent can always just walk away before second one hits. So considering that Pwerfer is multiple times better than the Katyusha. Talking about the maximum range - it doesn't really matter since as I said you HAVE to get close to make some use from the Katyusha.
Posts: 2636 | Subs: 17
Problem is if the Katyusha is "balanced" then I feel it's pretty worthless. I've been bombarded multiple times with it and never felt like it did any damage. All it did was cause me to move for a few seconds and then come back.
The Katyusha is, currently, extremely strong. It only sucks if you are doing max-range barrages into the fog of war.
In this case, you will find the following guide extremely useful:
https://www.coh2.org/topic/47925/l2aim-the-definitive-guide-to-artillery-in-coh2
True, Panzer Werfer is overperforming a good deal. Hovewer lowering all its damage stats to Katyusha lvl seems unjustified as it has less range and fewer rockets.
Max range doesn't matter; scatter does, though.
The Panzerwerfer already releases 10 rockets at once (as opposed to 16 rockets in salvos of 4 for the Katyusha). I find no reason Panzerwerfer rockets should be stronger than those of the Katyusha.
https://www.coh2.org/topic/47530/did-the-panzerwerfer-really-need-a-damage-buff
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Posts: 354
Posts: 107
Emplacements and buildings cannot move, neither can OKW trucks. And weapon teams also often cannot escape in time.
Furthermore it's also true that the scatter on max range is quite high with the Katyusha it's also higher for the Panzerwerfer. But still the Katyusha CAN attack from farther away if the situation demands it. Panzerwerfer HAS to get close.
Posts: 875 | Subs: 2
Posts: 5279
Once relic stops blobbing from being possible, the Panzerwerfer can be nerfed.
Until Wehr gets demos, muni free precision shot ++ is here to stay!
But seriously.... Give everyone demos....
Posts: 2307 | Subs: 4
Until Wehr gets demos, muni free precision shot ++ is here to stay!
But seriously.... Give everyone demos....
Or nobody demos.
Posts: 5279
Posts: 2272 | Subs: 1
Posts: 658
Panzerwerfer:
-has small scatter - doesn't need to get close
Katyusha:
-has a huge scatter - really needs to get close to do anything
The Katyusha actually has lower scatter than the PWerfer...
Just make the Katyusha fire all rockets at once and it will be fine.
Higher range, lower scatter and more rockets
vs
less rockets and range but larger AoE and suppression
I think that would be balanced.
Posts: 2636 | Subs: 17
The Katyusha actually has lower scatter than the PWerfer...
No. The Katyusha has SLIGHTLY worse scatter ratio (which determines scatter), but a bit better MAX SCATTER (which determines how it performs on long range, where it is ineffective anyway).
Please read this post carefully:
https://www.coh2.org/topic/47530/did-the-panzerwerfer-really-need-a-damage-buff
PS: If you are using stat.coh2.hu to reference stat numbers, they don't show ALL the raw unit stats. Sadly, they don't show the most important stats that affect scatter either (ratio, angle & offset); max_scatter has minimal effect on artillery barrages.
PS2: The OP is also incorrect when talking about scatter. The reason why the Pee-Werfer doesn't need to get that close is because of the alphastrike (all rockets at once) and the fact that each individual Pwerfer rocket is 3 (vs open ground) to 12 (vs garrison) times better than a Katyusha rocket.
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