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6-Men crew for SU support units doesn't make sense.

12 Feb 2016, 16:44 PM
#41
avatar of Australian Magic

Posts: 4630 | Subs: 2

whitesky00, Your bias and personal feelings do not allow for a fruitful, peaceful discussion. You have around 1400 games as USF/SU and only 7 games as axis.


Can you stop posting in this thread please? Or at least tone down your militant attitude.


That moment when someone who hides his PC, talks about others PCs :S
12 Feb 2016, 16:49 PM
#42
avatar of PencilBatRation

Posts: 794



That moment when someone who hides his PC, talks about others PCs :S
I was talking about how he is behaving in this thread, but let's not make it about this person and get back on topic, kudos (unless derailing, starting flame wars and eventually getting it locked is your main intention).
12 Feb 2016, 18:40 PM
#44
avatar of PencilBatRation

Posts: 794

13 Feb 2016, 19:59 PM
#45
avatar of Spearhead

Posts: 162

As someone who has lots of experience with maxims, i'd say 4 men crews would be okay if they received a 90° arc or fire/cost around 200mp and the retreat would be finally fixed.
13 Feb 2016, 20:48 PM
#46
avatar of DonnieChan

Posts: 2272 | Subs: 1

As someone who has lots of experience with maxims, i'd say 4 men crews would be okay if they received a 90° arc or fire/cost around 200mp and the retreat would be finally fixed.



200mp maxims


some thoughts are to dangerous to ever be made......
13 Feb 2016, 22:16 PM
#47
avatar of Spearhead

Posts: 162




200mp maxims


some thoughts are to dangerous to ever be made......


Hihi. It was OP's idea after all
13 Feb 2016, 22:52 PM
#48
avatar of Captain QQ

Posts: 365



Meanwhile Age of empires 2 HD (and i'm sure there's more people playing the pirate version) has a bigger playerbase than CoH by steam stats :gimpy:


nostalgia goggles. It will die out eventually.
14 Feb 2016, 01:17 AM
#49
avatar of F1sh

Posts: 521

I was talking about how he is behaving in this thread, but let's not make it about this person and get back on topic, kudos (unless derailing, starting flame wars and eventually getting it locked is your main intention).


How about you go shoo :romeoPls:
14 Feb 2016, 07:12 AM
#50
avatar of Diogenes5

Posts: 269

Yeah, always hated about this game that support crews had like 6 models. It makes the game so campy when people go that strat.

Relic should change the game so that it's more interactive and there are less spammy strats and force this game to have more dynamic, tactical gameplay with combined arms.
15 Feb 2016, 22:47 PM
#51
avatar of PencilBatRation

Posts: 794

Yeah, always hated about this game that support crews had like 6 models. It makes the game so campy when people go that strat.
Just add the M5 as FHQ and that is some nightmarish playstyle.
27 Feb 2016, 13:55 PM
#52
avatar of PencilBatRation

Posts: 794

Another match, another unkillable crews. And after PW nerf you can't cure the cancer even at later stages of the game.



1v1 is unplayable thanks to Oorah+Nade+Hohotov cheese and 6 man immortals.
27 Feb 2016, 19:14 PM
#53
avatar of isoul

Posts: 48

I can't say that weapon teams can't be killed. The SU has many models per weapon team but they aren't that sturdy, while Axis have weapons that deal quite solid damage.

Try, instead of stopping just infront of a mortar/ZiS, to get slightly past it and disrupt their retreat path. That way you will deal more damage to them. Maxims do the "death-loop" when retreating which results to some deaths most of the time.

Apart from that, Axis units that utilize MP44 (PGrens, Sturms) are exceptional at wiping weapon teams as they deal high damage from med-range and while on the move.

No matter what, most semi-decent SU players learned to retreat weapon teams in time so they avoid squad wipes. Try SU weapon teams yourself, if you are a little careless you 'll lose it no matter what.

27 Feb 2016, 20:24 PM
#54
avatar of Aerohank

Posts: 2693 | Subs: 1

If only axis weapons did more damage than soviet weapons. Then the extra models would be balanced...

Oh wait! They already do!

/thread
27 Feb 2016, 20:26 PM
#55
avatar of Iron Emperor

Posts: 1653

If only axis weapons did more damage than soviet weapons. The the extra models would be balanced...

Oh wait! They already do!

/thread


+1000
27 Feb 2016, 20:34 PM
#56
avatar of Australian Magic

Posts: 4630 | Subs: 2

Wasnt issue for over 2 years and it's not issue now.
27 Feb 2016, 20:49 PM
#57
avatar of Shanka

Posts: 323

Wasnt issue for over 2 years and it's not issue now.


Yep, it only needs one garbageposter to make everyone lose their minds :snfPeter:
27 Feb 2016, 21:17 PM
#58
avatar of PencilBatRation

Posts: 794

Wasnt issue for over 2 years and it's not issue now.
Still playing that pirated version I see.

We have had people complaining about maxims and HM38s since release.On the live version of course.
27 Feb 2016, 21:23 PM
#59
avatar of Katitof

Posts: 17914 | Subs: 8

Still playing that pirated version I see.

We have had people complaining about maxims and HM38s since release.On the live version of course.


Yeah, if you put the rank of these people on the phone and call, you'll be able to order a pizza.

We had people complaining about merge being too good.
We had people complaining CEs were too strong.
We had people complaining on how OP SU-76 was. Pre every single buff while it was still in T4, being useless.
We had people complaining that PaK40 doesn't have enough AI to defend itself.

Perhaps its not always the wisest idea to listen to people who only can complain, because perhaps the true issue here is they are utter scrubs who never learn.
27 Feb 2016, 21:25 PM
#60
avatar of PencilBatRation

Posts: 794

jump backJump back to quoted post27 Feb 2016, 21:23 PMKatitof

We had people complaining about merge being too good.
Well I don't remember that one:lol:
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