Veterancy
Posts: 1153 | Subs: 1
Those of us that played coh1 know that the veterancy systems were different from each faction.
For those that don't know...
Veterancy was only added when a model or tank was killed, not damage.
U.S. faction had more or less the current vet system
Wehrmacht had purchasable veterancy
PE had veterancy like U.S., but values were shared to nearby units and options were given to the player
Brits had veterancy attached only to officers.
So, anyway, I see a lot of talk about purchasable veterancy and how people miss it.
Why is that?
While it made sense historically, to bring in veteran/crack/elite troops from the Eastern Front, it seems, from a gameplay perspective, that this system does not aid in unit preservation and instead forces players to choose between new units/tech and veterancy bonuses. Why do some people want this/think it's a good system?
Do people think the PE system of veterancy was/would be a good model to use in the future? It was cool to get vet on non-combat units like kettenkrad.
The British vet system seemed a bit silly as well. Veterancy adds another dynamic level to unit preservation that builds on the limited resources/weapon upgrades that promote unit preservation.
In general, though, it seems silly to drastically change things that aren't broken. But why do some people do want to change the veterancy systems for some or all factions?
Posts: 1593 | Subs: 1
in coh2 i can have a rather bad game and still come out with multiple vet 3 squads. honestly i dont even pay that much attention to vet because of that.
oh and PE vet system was AWESOME ( balanced or not aside), it REALLY gave you some options and adjust your playstyle (def vet for AC to scale into mid or off vet for snowballing that early game? )
Posts: 2307 | Subs: 4
Posts: 552
Posts: 174
Posts: 1153 | Subs: 1
veterancy is stupid, nothing but flares and capping points with vehicles.
...veterancy is a core mechanic of the game.
Posts: 174
...veterancy is a core mechanic of the game.
im just snarking that soviets have to reach vet2 before most units receive any combat bonuses.. unlike all the WFA+ factions.
Posts: 1593 | Subs: 1
im just snarking that soviets have to reach vet2 before most units receive any combat bonuses.. unlike all the WFA+ factions.
aehm nope?`most units get a ability at vet 1 atleast most i can think of right (grens, riflemens, all kinds of mgs, all kinds of atgs..etc)
Posts: 794
You have to earn it bitch!
Posts: 8154 | Subs: 2
aehm nope?`most units get a ability at vet 1 atleast most i can think of right (grens, riflemens, all kinds of mgs, all kinds of atgs..etc)
This applies to EFA. After WFA + UKF this is no longer true.
SU Howitzer, RET, LT, M20, M15, Stuart, Major, Sherman (it's practically a stat boost), Pathfinders, Paratroopers, Greyhound, Pershing, Rangers, CalliOP, Volks, Raketen (kinda, you don't get penalization while cammo), ISG, Stuka, Hetzer, IS, Vickers (kinda), Bofor, RE, Firefly, Avre, Croco, M3,
I think i didn't miss any unit.
Posts: 1593 | Subs: 1
This applies to EFA. After WFA + UKF this is no longer true.
SU Howitzer, RET, LT, M20, M15, Stuart, Major, Sherman (it's practically a stat boost), Pathfinders, Paratroopers, Greyhound, Pershing, Rangers, CalliOP, Volks, Raketen (kinda, you don't get penalization while cammo), ISG, Stuka, Hetzer, IS, Vickers (kinda), Bofor, RE, Firefly, Avre, Croco, M3,
I think i didn't miss any unit.
thx for the correction (y)
Posts: 365
Posts: 1593 | Subs: 1
Posts: 301
I am ashamed to say that but i liked the brit veterancy system
Kozo.
Posts: 3602 | Subs: 1
As those of us who play all five coh2 factions know, veterancy works the same way for every faction and for every unit. Your unit does or takes damage, it gets veterancy. It kills models or tanks, it gets veterancy, etc.
Those of us that played coh1 know that the veterancy systems were different from each faction.
For those that don't know...
Veterancy was only added when a model or tank was killed, not damage.
U.S. faction had more or less the current vet system
Wehrmacht had purchasable veterancy
PE had veterancy like U.S., but values were shared to nearby units and options were given to the player
Brits had veterancy attached only to officers.
So, anyway, I see a lot of talk about purchasable veterancy and how people miss it.
Why is that?
While it made sense historically, to bring in veteran/crack/elite troops from the Eastern Front, it seems, from a gameplay perspective, that this system does not aid in unit preservation and instead forces players to choose between new units/tech and veterancy bonuses. Why do some people want this/think it's a good system?
Do people think the PE system of veterancy was/would be a good model to use in the future? It was cool to get vet on non-combat units like kettenkrad.
The British vet system seemed a bit silly as well. Veterancy adds another dynamic level to unit preservation that builds on the limited resources/weapon upgrades that promote unit preservation.
In general, though, it seems silly to drastically change things that aren't broken. But why do some people do want to change the veterancy systems for some or all factions?
I liked US veterancy system on Coh1 but it would completely break the game to apply a similar model to Coh2.
Imo, the best that can be done today is probably apply a general nerf of 20% veterancy speed rate for all infantry squads, they are vetting too fast actually.
Posts: 1740
I played a game two days ago where the King Tiger of my mate killed more than 100 infantry units and had just got to Vet2. I know, it's because of the small damage that inf models take, but that's somehow stupid in my opinion.
With this concept, tank hunters reach Vet much easier, while allrounders such as the Tiger, the KT and the P4 (Sherman and T34 on allied sides) have a much harder time reaching Vet. Am I correct?
Posts: 301
Some Vet requirements are also pretty absurd.
I played a game two days ago where the King Tiger of my mate killed more than 100 infantry units and had just got to Vet2. I know, it's because of the small damage that inf models take, but that's somehow stupid in my opinion.
With this concept, tank hunters reach Vet much easier, while allrounders such as the Tiger, the KT and the P4 (Sherman and T34 on allied sides) have a much harder time reaching Vet. Am I correct?
More or less.
The veterancy requirements are different for every units. Frontline infantery have very little requirements to get vet3, contrary to heavy vehicles that require 3-4 time the same amount of xp to get to the same level.
Also, most frontline infantery have an AT weapon somewhere that help them to vet very fast. as dammaging a tank give a lot of XP.
Kozo.
Posts: 1124
Posts: 670
No unit should ever be vet 1, or 2 when only having a single kill or two. I see this mostly on British units. I say bring back kills to vet up..
So axis units who fight against allied overwhelming numbers will get plenty of xp, while allies will get tigers to 25% HP and get nothing? How about no.
Posts: 1124
So axis units who fight against allied overwhelming numbers will get plenty of xp, while allies will get tigers to 25% HP and get nothing? How about no.
Was meaning in a more infantry way should have stated it more clearly..
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