The only thing Relic ignores are whine threads
Do you have any lotion on you?
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The only thing Relic ignores are whine threads
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Oh boy. Here we go. everyone will just shout 'l2p' and claim that they are right without rebbuting the central points.
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The only thing Relic ignores are whine threads
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PW is fine. T34 if it is to remain in T4 its price needs to be changed to 60FU/260MP.
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Oh boy. Here we go. everyone will just shout 'l2p' and claim that they are right without rebbuting the central points.
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me and vonivan destroyed you in 4v4 today Kappa Was expecting another balance thread after that I guess not. Keepo. Ostheer Mortar Spam OP MingLee
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T1 is the cost for panzerfaust. OKW is getting side-teching costs soon and I dont know whats up with the rifleman AT Nade vet 1 thing, relic vigorously said they wont change it. The Katyusha and Panzerwerfer thing is an asymmetrical thing or something like that. Those other stuff are not issues except conscripts and the wehr sniper thing you mentioned.
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Is this confirmed pls?
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1.Panzerwerfer is OP and also pins, but katyusha barely does damage and fires very slowly, also the katyusha doesn't pin and costs practically the same.
I agree, panzerwerfer needs nerfs, as with CalliOP
2.OKW gets free flame nades, Soviets have to research the slow-throwing molotov
What needs to change: either put a timer on the nade, makes OKW have to buy them, or both
3.Wehrmacht gets free panzerfaust, Soviets have to research AT nades and riflemen have to wait until vet 1
I think this one's alright, since Wehrmacht has no light vehicles that can directly counter allied ones
4. T-34/76 is in the same tier as panther, seriously?
Yup T-34/76 is shit and probably will always be
5.OKW can build all their armor in their second halftrack deployment, Wehr has to research, Soviets have to build all the vay for their weak tanks, Brits also need a lot of teching. And no other faction's Tank-producing building can lock down a teritory and serve as AA.
I also don't like how OKW's tier 4 building can easily lockdown areas of the map and get free AA. Reduce penetration, and remove AA ability, I say.
6.Panzerfusiliers are the only 6-man squad besides ostruppen, but they become elite infantry once they get G43. Also AT rifle nades.
Shocks, Guards, Conscripts?
7.Wehr sniper has the same HP as Soviet sniper, which is a two man squad. Soviet snnipers are just a MP sink, worse accuracy, and very weak.
Soviet snipers don't suck, Soviet T1 building does
8.Conscripts are the only infantry without a non doctrinal weapon. They are useless in late game because of this.
Conscripts aren't useless late game, just don't scale as well as other infantry. I say let them upgrade to DP-28s once you tech tier 4.
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Conscripts aren't useless late game, just don't scale as well as other infantry. I say let them upgrade to DP-28s once you tech tier 4.
I think this one's alright, since Wehrmacht has no light vehicles that can directly counter allied ones
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Double 222 can counter even soviet T3.
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Double 222 can counter even soviet T3.
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OKW flame nades have to be better because they have to contend with the Maxim, best HMG in game that comes before first minute. Molotovs are CHEAPER, Cons can sprint, and have at nade...
uhh... best HMG in game? i beg to differ. Why do I see players trying to steal MG42s and Vickers instead of Maxim? Molotovs and AT nade are locked behind 2 separate side costs....
Wehrmacht Faust isn't free, it's included in T1 cost. They need early Faust because of early allied vehicles like m20 m3 uc etc
It's free in the sense that you're going to tech regardless. You're not going to play T0 all game are you?
Soviets have better light vehicles and more mobile support weapons to balance out their crappy nondoctrinal t34. ANYWAY, if opponent goes Panther don't build the unit the Panther is designed to counter
i'd say mortar halftrack and pinpoint accurate mortars with higher RoF (that got nerfed a bit) is pretty good mobile support weapons. This doesn't include the 250 halftracks
OKW flak is annoying...but their tanks are expensive, and the faction doesn't have long range Pak, MG, or indirect...HMG play and indirect fire punishes them so hard that their earlier armor doesn't matter (against USF it's annoying but .50 cal + shermans/Stuarts/Howie can shut the blobs down
OKW flak isn't just annoying, it locks down entire areas for long durations especially early game.
Panzerfusilers have 6 men..and? Just build the hard counter dude, HMG or elite shock infantry like paratrooper or Soviet elite. G43 upgrade is one less shrek, if they afford shreks and g43s before you get tanks out your not applying enough pressure as Soviet or USF.
Soviet sniper is better at killing other snipers/high end infantry, Ost sniper is best at holding line against basic troops, UKF sniper is anti-vehicle support and can call in arty.
Soviet snipers are NOT better at killing other snipers. They just have a higher survivability in counter-snipe situations. OST sniper can survive a mortar to the head. My 3 vet SOV sniper is an instant squad wipe against a mortar round. OST sniper has the highest recloak time and RoF. OST sniper doesn't differentiate between basic infantry and elite troops. A snipe is a snipe... UKF anti-vehicle support... when's the last time you saw someone build the UKF sniper to counter a vehicle? Arty? please tell me you've used the 25 pounder base howitzers... please look at all the threads people have created for them. waste of munitions.
cons purpose are not as core troop like grenadier or rifle, they are a utility type unit that flank and harass. Use snipers, maxims and vehicles with guards to hold the Soviet late game map center
All in all you just need to look at balance from every angle and improve
Yes, that includes you and me as well. SOV T1 useless. OP AEC. OP Calliope. OP Panzerwerfer. OP Flak track.
Medic HQ that can survive 200-250 muni off map artillery.
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