Ultimate Balance - Allow Mirror Matchup
Posts: 3052 | Subs: 15
Posts: 238
Posts: 345
Who ever is suggesting mirror matches you fail to understand what the factions were designed around.
Let me give you a small example. Wth is the point of smoke if you're versing another USF?
pretty sure you would love to pop some smoke from your badly damaged sherman if a jackson or an ez8 is chasing it...
has no usf .50 cal??? can´t smoke from rifles be usefull to shut down a .50 cal????
I get it that mirror machtes are not good but come on, and I´m with the most of you in this, but..... let´s give to the OP goood reasons to not do it...
Posts: 2693 | Subs: 1
Who ever is suggesting mirror matches you fail to understand what the factions were designed around.
Let me give you a small example. Wth is the point of smoke if you're versing another USF?
Not a good point. Smoke would still be good in USF vs SOV or SUF vs UKF so an ability that is good in 4 out of 5 matchups aint bad. Which bring me to another reason why your point is bad: there are plenty of abilities/units/commanders in this game which only work in a select set of matchups.
Having said that, I would absolutely hate mirror matches. I already dislike it enough that Soviets can team up with western allied forces. Mirror matches would break immersion even more.
Posts: 4630 | Subs: 2
Posts: 935
asymmetrical balance = no mirror matches
There is no asymmetrical balance.
Here is pseudo asymmetrical balance.
Posts: 935
So fun!
Shreck blob (+1 invisivble rak) vs P2? AA Haftrack? Flame hetzer? Panther?
One side Win Other side lose lose lose lose
+ One side of the map blocked by Shwerer
So much in design.
So fun!
Posts: 935
Posts: 276
Posts: 117
Posts: 1891
Imagine USF vs USF... the game could truly go any way depending on player skill.
My only worry with this would be big team games tbh
Posts: 615
Exactly the same thing when you are against an okw / ostheer ? block line of sight
pretty sure you would love to pop some smoke from your badly damaged sherman if a jackson or an ez8 is chasing it...
has no usf .50 cal??? can´t smoke from rifles be usefull to shut down a .50 cal????
I get it that mirror machtes are not good but come on, and I´m with the most of you in this, but..... let´s give to the OP goood reasons to not do it...
Not a good point. Smoke would still be good in USF vs SOV or SUF vs UKF so an ability that is good in 4 out of 5 matchups aint bad. Which bring me to another reason why your point is bad: there are plenty of abilities/units/commanders in this game which only work in a select set of matchups.
Having said that, I would absolutely hate mirror matches. I already dislike it enough that Soviets can team up with western allied forces. Mirror matches would break immersion even more.
That's not my point. Smoke grenades were given to Riflemen because Riflemen are supposed to smoke & flank and are supposed to be mobile at all times. This only works properly versus defensive factions. A .50 cal can't be smoked, that is one of the most mobile MGs in the game with a really good setup/pickup time designed around attack moving.
Smokes would be good versus bunkers, MG42s/34s, Shwerer HQs, static tanks such as Panthers or JP4s instead of highly mobile units such as M10s, .50 cals, M20s, M15AA, Shermans, etc. USF doesn't even have defensive emplacements besides the Fighting Pit which can die to small arms fire.
As I said in my original post, I was talking about design. Each faction was designed to counter the opposing team, that's how the game was designed, assymetrical balance. If you make it symmetrical all of a sudden you get huge design issues.
For ex. Bazookas can be overpowered versus Allied tanks because Allied tanks have less HP and less armor, so each Bazooka round would penetrate. In terms of DPS the Bazooka is better than the Panzershrek if all rounds penetrate, when you have two on Riflesquad with AT grenades you get terrible balance issues vs. Shermasn, T34/76s, etc. The only reason why its weaker versus Axis is because they tend to have more armor.
More examples: Did you know the Panzer IV has more armor but less penetration than the Sherman? It doesn't seem that way because a Sherman vs. P4 is usually in favor of the P4 (especially P4-J) because of its higher armor value. A Sherman needs more penetration or else its useless because Axis mediums and heavies all have really high armor. Now what happens when a P4 versus an Axis tank opposed to the usual Allied paper armor? It's rendered useless with a penetration value smaller than a Sherman's. It wouldn't stand a chance versus JP4s, Panthers, Tigers because it wouldn't even penetrate. It's not a mobile tank either so how do you flank an Axis tank with a P4? Hmm.
It's elementary guys, it's not hard to figure out why assymetrically balanced/designed factions would suck if changed to symetrical.
Posts: 515
Posts: 615
Posts: 935
Each faction was designed to counter the opposing team, that's how the game was designed
One question What was Shreck blob design for?
assymetrical balance.
There is no such thing in the game.
Posts: 1702
That's not my point. Smoke grenades were given to Riflemen because Riflemen are supposed to smoke & flank and are supposed to be mobile at all times. This only works properly versus defensive factions. A .50 cal can't be smoked, that is one of the most mobile MGs in the game with a really good setup/pickup time designed around attack moving.
Smokes would be good versus bunkers, MG42s/34s, Shwerer HQs, static tanks such as Panthers or JP4s instead of highly mobile units such as M10s, .50 cals, M20s, M15AA, Shermans, etc. USF doesn't even have defensive emplacements besides the Fighting Pit which can die to small arms fire.
As I said in my original post, I was talking about design. Each faction was designed to counter the opposing team, that's how the game was designed, assymetrical balance. If you make it symmetrical all of a sudden you get huge design issues.
For ex. Bazookas can be overpowered versus Allied tanks because Allied tanks have less HP and less armor, so each Bazooka round would penetrate. In terms of DPS the Bazooka is better than the Panzershrek if all rounds penetrate, when you have two on Riflesquad with AT grenades you get terrible balance issues vs. Shermasn, T34/76s, etc. The only reason why its weaker versus Axis is because they tend to have more armor.
More examples: Did you know the Panzer IV has more armor but less penetration than the Sherman? It doesn't seem that way because a Sherman vs. P4 is usually in favor of the P4 (especially P4-J) because of its higher armor value. A Sherman needs more penetration or else its useless because Axis mediums and heavies all have really high armor. Now what happens when a P4 versus an Axis tank opposed to the usual Allied paper armor? It's rendered useless with a penetration value smaller than a Sherman's. It wouldn't stand a chance versus JP4s, Panthers, Tigers because it wouldn't even penetrate. It's not a mobile tank either so how do you flank an Axis tank with a P4? Hmm.
It's elementary guys, it's not hard to figure out why assymetrically balanced/designed factions would suck if changed to symetrical.
Post doesnt make much sense. Bazookas actually being good in usf mirror matches might actually be very interesting since it would actually counter light vehicle rushes and make for a diverse meta. Againts sov they wouldntnbe good except fending off t70 or quad.
Really dont know what you mean from allied paper armor since aside from usf allies have many heavyish tanks. Only paper tank really is sov t34 76 which nobody uses. Shermans would still lose to m10 and would be countered by zooks. Thinking about it USF mirror match would be alot of fun since it would be a very rifle and support heavy meta. Light vehicles would have a counter with zooks . Fair and skill based armor battles. Infantry with zooks continue to play a big role againts armor. Demos 0 50 cals and pak howis to counter blobbing. It would also come down to positioning rather than meta abuse like axis vs allied.
Thinking about it i think usf mirror would be awesome. Of course in automatch mirror shouldnt happen because game is about ww2. But tournaments ? Why not
Posts: 1891
More examples of why mirror match ups (allies vs allies and axis vs axis) would be good below:
OKW meta vs every faction is to rush Luchs, but against Ost they would need to contend with sniper, mg42 and Grens early game. Against okw BHQ 1st would be more relevant and light vehicle play/infantry micro would have greater impact on who wins.
USF HMC that's called up would suddenly become a good unit against the allies because allied AT isn't insane
Fast T70 wouldn't be "the strat" because Stuart and AEC
UKF on UKF would be pure skill, who has better strat and positioning, just like Ost on Ost
Sov and Sov would probably have a defensive meta because Soviets attacking Soviets in the early game would be costly for attacker because of mines maxims and 2 man snipers, t70 on t70 battles would be great
Posts: 935
OKW meta vs every faction is to rush Luchs, but against Ost they would need to contend with sniper, mg42 and Grens early game. Against okw BHQ 1st would be more relevant and light vehicle play/infantry micro would have greater impact on who wins.
U so wrong.
Shreck blob gonna win vs everything OKW has.
If other side gonna use light or medium vehical.
Pop out Falls snare and kill it.
If other side gonna use more than 1 Leig
Pop out Jaigers or Falls and kill them.
If other side put Swhere somewhere too far. Sacrifice a squad at one side and remove the swherer with shreckblob
Only Stuka would have some impact even Sturmtiger will suck coz OKW has so many units with extened vision range.
This mirror match up will show how broken OKW design is.
Posts: 1891
Posts: 16
Yes it would be historicly inaccurate and wrong in many ways, and most of us wouldnt play it that way.
Still i can see none giving a good reason why it should not be possible to click: "include mirror matchups".
Option to play it doesnt break the game. And rankings are based on faction you play. None expects Axis vs Axis to be balanced, its just for fun of it and for those that are not affraid of playing someone with same tools.
Livestreams
222 | |||||
46 | |||||
15 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, Harda621
Most online: 2043 users on 29 Oct 2023, 01:04 AM