I remember hearing about Vet 3 Infantry Sections being bugged with the scoped entfields and having a straight up damage reduction. Is this still the case?
And regardless of whether its still bugged or not, the math would be useful to see.
What's up with Infantry Section Vet 3?
1 Feb 2016, 21:49 PM
#1
Posts: 44
1 Feb 2016, 22:07 PM
#2
Posts: 632 | Subs: 1
Here you go:
http://stat.coh2.hu/weapon.php?filename=tommy_lee_enfield_rifle_mp
http://stat.coh2.hu/weapon.php?filename=tommy_scoped_lee_enfield_rifle_mp
The scoped version has lower damage per hit (14 vs. 16), but slightly better accuracy as well as shorter cooldown and reload times. DPS at long range actually is slightly lower, though.
http://stat.coh2.hu/weapon.php?filename=tommy_lee_enfield_rifle_mp
http://stat.coh2.hu/weapon.php?filename=tommy_scoped_lee_enfield_rifle_mp
The scoped version has lower damage per hit (14 vs. 16), but slightly better accuracy as well as shorter cooldown and reload times. DPS at long range actually is slightly lower, though.
2 Feb 2016, 00:35 AM
#3
Posts: 1384
Reloads faster, coolsdown faster, is more accurate.
DPS is misleading when all entity deaths are dictated more by criticals rather than raw hitpoints. (And thus accuracy + higher rate of fire is more meaningful than damage per hit.) It's definitely an upgrade.
DPS is misleading when all entity deaths are dictated more by criticals rather than raw hitpoints. (And thus accuracy + higher rate of fire is more meaningful than damage per hit.) It's definitely an upgrade.
2 Feb 2016, 12:38 PM
#4
Posts: 632 | Subs: 1
What kind of criticals do you mean? I'm not aware of either weapon causing any.
2 Feb 2016, 12:55 PM
#5
Posts: 301
Hello.
A normal Tommy Rifle needs 5 hit to kill an ennemy model and the "upgraded" one needs 6 hit. I am not sure the 10% increased accuracy and the 0.2 s reload time compensate for this.
You wont probably notice the difference between both.
Kozo.
A normal Tommy Rifle needs 5 hit to kill an ennemy model and the "upgraded" one needs 6 hit. I am not sure the 10% increased accuracy and the 0.2 s reload time compensate for this.
You wont probably notice the difference between both.
Kozo.
2 Feb 2016, 15:14 PM
#6
Posts: 3103 | Subs: 1
Reloads faster, coolsdown faster, is more accurate.
DPS is misleading when all entity deaths are dictated more by criticals rather than raw hitpoints. (And thus accuracy + higher rate of fire is more meaningful than damage per hit.) It's definitely an upgrade.
Only snipers, Pathfinders and Jaeger Light Infantry rely on that. Flamethrowers used to, but no longer, Relic says. The rest shoot at stuff until it runs out of health and dies.
PAGES (1)
0 user is browsing this thread:
Livestreams
30 | |||||
217 | |||||
111 | |||||
3 | |||||
3 | |||||
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1231