...are not. Not calling for huge buffs to Soviet arsenal, just better balance to help these units play out against each other fairly.
strategist have 10 1v1 games. Your game knowledge muts be beyond any words.
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...are not. Not calling for huge buffs to Soviet arsenal, just better balance to help these units play out against each other fairly.
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Because Soviets is not a profitable faction and relic focuses on milking their cash cows (OKW and UKF)
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you have 10 1v1 games. Your game knowledge muts be beyond any words.
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WHat the point here? if you play 1vs1 games, you know the game better? Can we stop the war between who play 4vs4 and who play 4vs4? i dont think this path will make us submit better ideas to relic..
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i quoted another user not you. sorry
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You should be more open minded with builds
Elefants and Jagdtigers don't have MGs...
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What is armored assault.
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Soviets are completely fine in pretty much all areas except for Penals and slight T4 tweaks. Just suck it up, and learn to play.
P.S.: in big team games you have teammates, P47 rocket runs, arty cover, mechanized arty, etc all give allied teams huge advantages in 4 vs 4 lategame set piece battles
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All of those links save two are either about Penals or slight T4 tweaks, so I'm right. Thanks I guess?
And I don't understand how it's a fairy tale, just try and use teamwork and find commander synergies.
I'll end with this, most team game players suck and the axis factions are more forgiving at that level of play. Combine this with the longer sight ranges on big maps for axis units and you have a scenario where even though balance exists it's not perceivable to that population.
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Three Soviet commanders are just worse PAID rehashes of each other.
Conscript support = A worse version of Reserve army with no AT partisans and howitzer
Anti-infantry tactics = worse version of terror tactics without artillery and bombing run
NKVD rifle disruption = The most useless allied commander patched together with features from other commanders.
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People think differently
https://www.coh2.org/topic/47377/please-fix-the-maxim-dshka-and-50cal-drop-on-retreat
https://www.coh2.org/topic/46856/b-4
https://www.coh2.org/topic/47145/soviet-artillery
https://www.coh2.org/topic/47121/special-rifle-command-soviet
https://www.coh2.org/topic/46731/t34-76-now-useless
https://www.coh2.org/topic/48556/should-t-34-85-be-non-doctrinal
https://www.coh2.org/topic/48013/as-esl-shows-bm-13-katusha-need-a-little-buff
https://www.coh2.org/topic/48014/penals-need-buff-redesign
https://www.coh2.org/topic/47669/quad-m5-bad-aa
and etc and etc
It's a fairy tale, except arty cover which is PayToWin pure form.
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And I don't understand how it's a fairy tale, just try and use teamwork and find commander synergies.
I'll end with this, most team game players suck and the axis factions are more forgiving at that level of play.
What is armored assault.
so lets see: recon + fear prop+ incendiary = = GG How?
Guy you says that T34/76 can beat JPIV, Stug or Puma can't be taken seriously.
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hahaha, u try to work with conscripts only infantry build, we know how that goes.
Deadborn twin of Consript Tactics.
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God forbid play the meta of top 10 players aka 3 cons into maxims in 1v1 and variations of maximspam in 2v2+.
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