why is the IS-2 so inaccurate?
![avatar of poop](/images/no_av.png)
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-It took 6 shots to kill the squad
-3 of the kills were from the MG
-4 shots overshot, 1 under, 1 hit.
dafuq.
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However, a 6 shot sample size feels very small. Repeat the experiment 20 times and see if that verifies your current opinion.
![avatar of edibleshrapnel](/uploads/avatar/17900.jpg?updated=1455470476)
Posts: 552
Have no own opinion about the accuracy of the unit.
However, a 6 shot sample size feels very small. Repeat the experiment 20 times and see if that verifies your current opinion.
I agree.
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Permanently Banned![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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If you feel like sniping infantry/weapon-teams/snipers with the IS-2 you should be prepared to use attack ground:
- Find a nice flat area (elevation and other things might mess up with targeting)
- Locate your target
- Now, displace your pointer by 4-6 infantry models closer to IS-2 (so that you under-aim)
- Hit attack ground on the target location and enjoy the fireworks
Bonus tip:
- If the enemy is standing IN FRONT of a shotblocker (e.g. wall), aim for the shotblocker instead; the AoE will decimate the infantry.
Enjoy!
PS: The same also applies to T34's if you want to make their performance a bit more bearable (their AoE is much smaller though)
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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The AoE effect of IS-2 is one of the biggest AoE effects of all heavies (barring the ISU). Of course, you don't get to see that this often because the IS-2 will overshoot by 50% of its scatter area.
If you feel like sniping infantry/weapon-teams/snipers with the IS-2 you should be prepared to use attack ground:
- Find a nice flat area (elevation and other things might mess up with targeting)
- Locate your target
- Now, displace your pointer by 4-6 infantry models closer to IS-2 (so that you under-aim)
- Hit attack ground on the target location and enjoy the fireworks
Bonus tip:
- If the enemy is standing IN FRONT of a shotblocker (e.g. wall), aim for the shotblocker instead; the AoE will decimate the infantry.
Enjoy!
PS: The same also applies to T34's if you want to make their performance a bit more bearable (their AoE is much smaller though)
Quality post. Here we have the explanation.
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The AoE effect of IS-2 is one of the biggest AoE effects of all heavies (barring the ISU). Of course, you don't get to see that this often because the IS-2 will overshoot by 50% of its scatter area.
...
You might need to do some testing first because most units scatter allot less when they attack ground...
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So you are telling me I must attack ground with the IS-2 in order to hit something??
It applies to infantries support weapons, not vehicles...similar to dozer brumbar...
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![avatar of Mr.Smith](/uploads/avatar/17585.jpg?updated=1459425421)
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does attack-ground nullify scatter?
Nope. However, attack ground allows you to control scatter instead. This way, you can manually compensate for the severe overshooting biases that some weapons have (e.g., IS2, PIATs, KV2, Suxton).
Here's a demonstration of a KV-2 that is using that trick: https://youtu.be/kmO0WWtVt-M?t=47s (the KV-2 is in siege mode)
Remember that if you use attack ground DIRECTLY on the enemy sniper, you will probably never hit it; you have to aim in front of it (by quite a bit).
So you are telling me I must attack ground with the IS-2 in order to hit something??
You can always pray to
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Nope. However, attack ground allows you to control scatter instead. This way, you can manually compensate for the severe overshooting biases that some weapons have (e.g., IS2, PIATs, KV2, Suxton).
attack ground shots seems to use different scatter values and scatter less at least for some weapons (brumbar dozer)...
![avatar of ggfarming](/images/no_av.png)
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So this is why you can't have brumbar rolling hit and therefore can't have a high explosive brumbar shot tracing your tank just like other tank shots which track their target when rolled hit.
According to coh2-stats.com , brummbar has accuracy values just like other tanks and it's ordnance is in the same ballistic weapons class just like regular tanks', yet the above statement shows that they behave a bit differently. So I have reason to believe accuracy means nothing to the brummbar , scatter is the only mechanic in works here.
In my belief, since Brumbar and dozer (slow projectile, non-tracking) shot can not roll hit or miss there is no difference between auto attacking or ground attacking a static enemy other than auto attack choosing it's own point of choice to shoot versus your choice of point (I would like a clarification on this, I believe auto attacking chooses the model which has the unit symbol on it).
Yet attacking mobile units, especially infantry is a different story. It is better to attack ground manually when dealing with moving infantry because auto attacking tends to target the initial position of the infantry squad and by the time the slow moving shot gets there, the squad will have already significantly moved away from the initial position. So by attacking ground; you can lead your shot and effectively kill units, though this takes a little bit of practice but is easy to master.
NOTE: These theories are constructed by my experience, guides I've read all over the forum, and I have interpolated some results so I would very much appreciate a dissection and analysis of my thoughts.
So unless proven, don't take my word yet to prevent misinformation.
![avatar of DandyFrontline](/uploads/avatar/8179.jpg?updated=1412668506)
Posts: 155
+1 You're right, the IS-2 is extremely inaccurate, especially when moving.
Every single tank in the game got 2x accuracy and 2x scatter penalty while moving
![avatar of Bananenheld](/uploads/avatar/11021.png?updated=1473194966)
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Every single tank in the game got 2x accuracy and 2x scatter penalty while moving
Not true. Tanks have different movement penalties i believe. For example panther has a horrible movement modifier at 0.5 while most have 0.75 (comet i believe again)
Can someone who knows about stats n shit clarify that for me? Would appreciate it
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