Move StuG III-G to T2 or T2.5
Posts: 707
Moving StuG G to Ostheer T2 and/or put a small unlock cost like AEC will make Ostheer life so much easier against mid-game light vehicle harassments in 1v1 or 2v2.
And considering,
1) StuG G in T2 will comes out around same time as T70/SU76
2) StuG G can't kill infantry
3) StuG G still get penetrated by everything like PTRS/Bazooka.
4) It still costs 90 fuel
5) Ost T3 comes much later (40 fuel tech + 75 fuel building)
It makes sense to put it in T2 as a late-light-vehicles-phase-counter.
Then just put Werfer/Panther/Brummbar whatever to fill its spot.
Posts: 199
If I could get stugs out T2 and no lock behind tech advance on call ins then it will just be another Soviet T2 wall into call ins.
Posts: 3103 | Subs: 1
I'm totally cool with putting Werfer in T3 though.
Is tiger locked behind T3 or T4 upgrade or just the CP wall?
If I could get stugs out T2 and no lock behind tech advance on call ins then it will just be another Soviet T2 wall into call ins.
That's a pretty fair thing to fear. If a faction were to only have StuGs for vehicle-based AT, I'd think I could manage with it.
Posts: 362
Posts: 3103 | Subs: 1
Would prefer PaK to T1 and Sniper to T2, thing as that would address a lot of balance problems.
Hm, that does sound pretty interesting.
Posts: 199
Posts: 1891
Posts: 1487
1) StuG G in T2 will comes out around same time as T70/SU76
Then just put Werfer/Panther/Brummbar whatever to fill its spot.
This comunity perfectly deseves this game company of idiots 2.
Posts: 1384
How about you guys learn how to use teller mines.
Would prefer PaK to T1 and Sniper to T2, thing as that would address a lot of balance problems.
"Oh god, people are learning how to use snipers finally. We have to fuck with the tech tree to fix it rather than try and counter it."
Posts: 2307 | Subs: 4
Posts: 609
Posts: 2742
But then WFA happened.
But anyway, while Soviets now have a proper tier with T70s and SU76s, Ostheer has the dilemma of having StuGs, Panzer 4s, AND Panthers spread over only two tiers. One of the three will be outclassed in its own tier, no matter the combination. But it's almost always a better idea to improve units by delaying their counters rather than having them available sooner, especially considering that the late game is so incredibly dependent upon the earlier stages of the game.
So what I'm really trying to say, if you're trying to suggest a way to promote StuG play, then it's the Panzer 4 that should be pushed out into a sort of T3.5. It'd improve the vehicle and light tank's window of effectiveness, which is currently pretty narrow, without directly delaying T4.
Posts: 2779
Posts: 2307 | Subs: 4
What fucking buff? l2read.
How is making it come out sooner and letting you skip t3 not a buff?
Posts: 17914 | Subs: 8
Hm, that does sound pretty interesting.
Pretty much.
Though it would enforce classic CoH1 gameplay between USK and ost with tripple gren dual MG every game.
Posts: 708 | Subs: 1
Posts: 124
Would prefer PaK to T1 and Sniper to T2, thing as that would address a lot of balance problems.
That's an interesting idea actually
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