Assault Artillery Is The Worst
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Posts: 362
So basically this (200 munitions!) ability needs help.
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The Breakthrough commander is pretty good already. I don't want every OKW start to use only this commander.
If you want better artillery, try defensive for Zero Artillery or non-doctrinal Stuka HT.
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The damage is lethal and smoke allows you to attack the enemy territory under smoke cover.
What's best about it is it doesn't need vision Costs only 200 munition.
It doesn't need any buff.
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Zeroing is most powerful arty in game IF you keep vision. I mean, it's best to use it agasint cripped heavies or combine with teammate's flares agasint FHQ when blob is retreating.
Railway, tho it received AoE buff, is still hard to use but it's no more useless. Works agasint howies and emplacement (keep in mind tht first shell hits perfectly in the middle). Tho time between smoke and first shell is just... Well..
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Unless there is another ability that can wipe your own squads because of scatter and costs as much as artillery cover.
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Or railway artillery from Ost? Compare this offmao to others and youll start calling it OP
Railway arty is not bad. It will always kill brit emplacements if you force a brace first.
It first shell always lands perfectly on target so in team games you can combine it with OKW special ops flares to take out enemy priests or mortar positions without the enemy getting obvious cleus.
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I think we can all agree that the IL-2 single strafe from the advanced warfare doctrine is the worst air/arty strike in the game. Or maybe a split first place with zeroing arty.
I'm also with you on that one. IL-2 is worst.
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I think we can all agree that the IL-2 single strafe from the advanced warfare doctrine is the worst air/arty strike in the game. Or maybe a split first place with zeroing arty.
Tracking problems/bug. It undershoots for quite some distance. See this:
http://www.coh2.org/topic/45616/il2-stuka-single-strafe-run-tracking-bug
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Can I just say that this ability looks absolutely fantastic. There are shells raining down everywhere and then there's smoke everywhere and it's all beautiful. And can I also say that it's absolutely useless. The shells do virtually no damage - even a direct hit rarely kills more than a model or two - and they often don't even land anywhere near where you want them to, especially if you're targeting a large territory sector.
So basically this (200 munitions!) ability needs help.
Nope.
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