Popping out of buildings
Posts: 612 | Subs: 1
Forgive me if this have already been a thing.
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Posts: 1890 | Subs: 1
Another option is to just force attack buildings or burn them down to prevent spawning (or just leaving a cheap engineer unit in there)
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Posts: 1384
But mines in doorways are too much fun
I kind of get off on garrisoning common buildings so when they click in the fog of war they end up walking onto the map.
Posts: 521
I think simply requiring vision to pop out of the building would be a good start. No doing that shit through the fog of war.
+1 Or maybe only in your own territory
Posts: 8154 | Subs: 2
I kind of get off on garrisoning common buildings so when they click in the fog of war they end up walking onto the map.
Unfortunately you can know if a building is garrisoned or not.
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it's not about asking for advice or counters...
it's just pointless whining...
Posts: 552
i don't get the point of these threads
it's not about asking for advice or counters...
it's just pointless whining...
Think I just received my daily dose of iron
Posts: 43
My biggest issue is when you barrage with a Katy to punish blobbing and a Falls for 440mp just instantly destroys it. None of the other rocket artillery is as easily countered.
Ever heard of AT Partisans? Or mine at doorways? Or give actually attention to the positioning of your unit and the availabilities of the enemy commander? Not at all? Its because you are biased as fuck.
Posts: 677
What imo should change is that they should also be able to be built from T0 at no premium cost making these units and commanders more attractive in map with little or no houses....
Posts: 345
Unfortunately you can know if a building is garrisoned or not.
maybe I´m wrong, but at least in the past, you could know if a building is garrisoned, just select one of your squad and right click in the building...if it flashes red it is already garrisoned, if not, you can deploy your Falls in that building...
At least in the past, this works really nice...
edit: sorry, I though you were saying it is not possible to know...
my fault, oh well, I leave it here anyway so maybe someone learn a new trick.
Posts: 258
or place mines on building entrances
Posts: 17914 | Subs: 8
Mines, wires, burning the building itself.
You're the only one to blame if you don't apply them when you fight vs JLI or partisans(as these are the only two that make sense to use more then once).
Posts: 612 | Subs: 1
i don't get the point of these threads
it's not about asking for advice or counters...
it's just pointless whining...
I am also suggesting a way to change the mechanic to make it less jarring and work more satisfactory. Also isn't your post just as if not more pointless than mine? Just as whiny? 'I hate it when people write things that bore me!'
I was playing as USF so no mines, I thought of destroying the buildings too late. Anyway he was using the doctrine as a crutch, it didn't matter if i forced one unit from a building he would pop falls into it and wait for his shrecks to force off any light vehicles. To be fair it was a very well thought out plan, I just think its a shit mechanic, that could be made a lot better with a couple of small changes.
Posts: 365
i don't get the point of these threads
it's not about asking for advice or counters...
it's just pointless whining...
we all need to vent from time to time
Posts: 365
Just garrison every building with a maxim
or place mines on building entrances
I've been abusing the conscript re-enforce ability to drop one man con squads into important buldings
Posts: 17914 | Subs: 8
i don't get the point of these threads
it's not about asking for advice or counters...
it's just pointless whining...
There should be new forum section opened.
It should be called COH2 Balance 4v4 section, we would all know people there are 100% L2P cases and they would have a den they could always run to to cry and roll in their own bile!
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