So, the meta.
Posts: 1487
Same thing with 222 its almost the same as sov t3 units while cheap and require almost no teching. God bless UKF to kill that game for axis too. As its already dead for soviets
Posts: 181
AEC Stat | Pre-Buff | Post-Buff |
AOE Distance | 0.1/0.2/0.25 (0.5) | 0.1/0.2/0.25 (2.5) |
AOE Damage | 120/30/12 | 120/48/24 |
Kill Radius | 0.144 | 0.155 |
Posts: 403
Posts: 552
The AEC hasn't changed much since the patch. It just does more reliable damage now.
AEC Stat Pre-Buff Post-Buff
AOE Distance 0.1/0.2/0.25 (0.5) 0.1/0.2/0.25 (2.5)
AOE Damage 120/30/12 120/48/24
Kill Radius 0.144 0.155
Regardless, the buff is rather noticeable.
Posts: 403
Regardless, the buff is rather noticeable.
not at LE AEC 1 SHOT 666 MEN SQUADS NERF PLS
Posts: 230
Permanently BannedThe AEC hasn't changed much since the patch. It just does more reliable damage now.
AEC Stat Pre-Buff Post-Buff
AOE Distance 0.1/0.2/0.25 (0.5) 0.1/0.2/0.25 (2.5)
AOE Damage 120/30/12 120/48/24
Kill Radius 0.144 0.155
Very helpful thank you. The problem is not the damage though, its actually warranted. The problem is that it comes 1-2 minutes too early, and has much higher sight range than the other light tanks, given that its the most durable of all the light tanks.
Increase research time by 45 seconds, increase fuel to 60, drop mp by 100-120, lower sight to 35. Fixed.
Posts: 2470
There's no such thing as a snowball in comeback of heroes.
Most garrisons can be circumvented simply by going elsewhere on the map and capping those territories. The only time it's a problem is when said building is covering a cut off. (Which is a map design issue more than anything else)
i'm talking about team games. there isn't anywhere else to go because VPs don't end the game in a significant amount of time and fuel is what it's all about.
Very helpful thank you. The problem is not the damage though, its actually warranted. The problem is that it comes 1-2 minutes too early, and has much higher sight range than the other light tanks, given that its the most durable of all the light tanks.
Increase research time by 45 seconds, increase fuel to 60, drop mp by 100-120, lower sight to 35. Fixed.
it's not a light tank, it's an armoured car. both are light vehicles as far as CoH2 is concerned but armoured cars are generally cheaper, worse, and have better sight.
Posts: 230
Permanently Banned
i'm talking about team games. there isn't anywhere else to go because VPs don't end the game in a significant amount of time and fuel is what it's all about.
it's not a light tank, it's an armoured car. both are light vehicles as far as CoH2 is concerned but armoured cars are generally cheaper, worse, and have better sight.
Dude, its got a 75mm that does 120 damage. Its bulletproof and can fight infantry with 400 health + smoke. Funny how this armored car has more benefits than a light tank. While also getting all the benfits of a scout car. Plus it comes earlier than light tanks.
Increase research time, reduce vision to 35 so it can't effortlessly kite all axis infantry 6 minutes into the game by itself. Require it to have vision from supporting inf like stuarts and luchs do to use its 40 range. Ffs IS get +10 sight from vet 1 so it should have no problems.
Pfft stuarts and luchs don't have smoke, have less sight, cost the same, come later, and don't have as much AT more for marginally better AI power. This thing is OP specifically for how early it comes, and how much sight it has relative to its firepower, no question about it. Having 400 hp+smoke and being general purpose is already fair enough.
Posts: 742 | Subs: 1
I like new AEC alot despite i dont play anymore.
Same thing with 222 its almost the same as sov t3 units while cheap and require almost no teching. God bless UKF to kill that game for axis too. As its already dead for soviets
Stop post if you dont play anymore
Posts: 17914 | Subs: 8
Regardless, the buff is rather noticeable.
Yes, for example we can notice that UKF have a unit like AEC, which no one ever heard of before.
Last time it seen serious use was during alpha, where you could spam them and that would be enough for early mid game instead of crom/cent rush.
Posts: 680
Saying that down in the basement at rank 1 I can't remember the last time I played an OKW match, as the Brits I always seem to get Ostheer which statistically could mean they are struggling. Anyone who plays against me is probably on a loooong losing streak.
I'm seeing a lot of Ostwinds and very few Paks, which might be the problem.
Valentines are a lot tougher, can crush, have truly excellent smoke and come out at about the same time yet I've never seen anyone complain about them.
Posts: 322
God bless UKF to kill that game for axis too.Haha, he does have a point though, as the SU is in a really shitty state.
Posts: 500
I'm seeing a lot of Ostwinds and very few Paks, which might be the problem.
Valentines are a lot tougher, can crush, have truly excellent smoke and come out at about the same time yet I've never seen anyone complain about them.
Yeah all players are bad except for you.
Posts: 552
I think some people are suffering because there are lots more AECs out there, they were excellent against light vehicles before the patch and went from pointless to reasonable against infantry.
Saying that down in the basement at rank 1 I can't remember the last time I played an OKW match, as the Brits I always seem to get Ostheer which statistically could mean they are struggling. Anyone who plays against me is probably on a loooong losing streak.
I'm seeing a lot of Ostwinds and very few Paks, which might be the problem.
Valentines are a lot tougher, can crush, have truly excellent smoke and come out at about the same time yet I've never seen anyone complain about them.
Well, valentines are worse AT and AI, as well as being locked behind 6 CP, costing 5 more fuel, and being included in the worst commander for the Brits, maybe even the game. Lol, what a joke, they still haven't fixed it.
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