Suggestion on Retreat!
Posts: 246
Posts: 17914 | Subs: 8
The idea is bad and you should feel bad.
Posts: 246
Posts: 1006
Posts: 246
Posts: 90
i suggest a speed debuff
-injured squads need to heal/restock anyway
- blobs are slowed down an can be hit by *stuff*
but all offmap arty needs to be banned in base sector otherwise 50kg bomb will be insanly op
Posts: 246
Posts: 354
Posts: 742 | Subs: 1
Why is this thread in Balance section ?
Posts: 284
I would rather add -50% reduced dmg against explosives for retreating units in order to compensate for the horrible retreating paths.
Posts: 8154 | Subs: 2
2- Idea is bad and you should feel bad (\/) (°,,,°) (\/)
There's no difference between retreating 5 squads at once, or retreating five 1 by 1.
Posts: 1585 | Subs: 1
Posts: 455
20-25% Of the games is full of units retreating from a fight to repeat the cycle again and again. Not only would it be counter-productive to stop blobbing. This also will lead to less possible strategies since some of them are manpower-based strategies.
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
12 posts in the last week
24 posts in the last month
Welcome our newest member, Vemurate
Most online: 2043 users on 29 Oct 2023, 01:04 AM