CalliOPes
Posts: 124
Posts: 4630 | Subs: 2
Too durable.
I rememeber one time when I tried to sneak to 1 calliope with 1 Paks. He saw me placing at guns, I fired 2 times. He does not even move away. Just ate to shots and wiped 2 at guns in front
Posts: 1355
Of curse Calli is OP, no doubt about it.
Posts: 609
Calliope's pretty nuts. I don't have the raw stats for the rockets, so I can't comment on exactly what needs to be done.
Posts: 334
Its the most expensive self-propelled arty in the game after all..
Posts: 4314 | Subs: 7
So you don't think its performance accounts for its cost?
Its the most expensive self-propelled arty in the game after all..
You are paying extra fuel for survivability.
It is like saying Churchill should have stronger main gun becaus it cost 180 fuel.
Keep in mind that katty cost 85 fuel and dies to anything , even to short breeeze
Posts: 4630 | Subs: 2
So you don't think its performance accounts for its cost?
Its the most expensive self-propelled arty in the game after all..
Pre nerf Obers where the most expensive infantry but it did not justify their OPness
Posts: 987
So you don't think its performance accounts for its cost?
Its the most expensive self-propelled arty in the game after all..
It is expensive but when a long-range artillery unit has tank armour and mobility combined with lethal splash, it's too much. There's no trade-off.
Posts: 935
2 give to BM13 twice health and effectivnes as Cali increase the cost.
At current state of OKW maddness and simcitinnes this is the only right answer.
Secondly do th assimetrical balance.
Axis have better Tanks = give Alies better AT options.
Posts: 1554 | Subs: 7
To be honest, Calliopes are more an issue in 2vs2+ than in 1vs1 since your partner can easily compensate the inherent lack of AT armour of a player calling in Calliopes. Thus, on the one hand your infantry and weapon teams are melting away and on the other hand your armour is not able to decisively break through enemy lines to punish the lack of AT armour.
Posts: 974 | Subs: 2
Apart from what you guys have already mentioned I think dodging a Calliope's salvo is almost impossible unless you instantly retreat. Even then it is likely that some models die or one squad gets completely wiped. This fact proves to be really brutal versus Ostheer: a faction whose true strength relies upon smart combined arms play including the usage of stationary team weapons which cannot retreat instantly once set up.
To be honest, Calliopes are more an issue in 2vs2+ than in 1vs1 since your partner can easily compensate the inherent lack of AT armour of a player calling in Calliopes. Thus, on the one hand your infantry and weapon teams are melting away and on the other hand your armour is not able to decisively break through enemy lines to punish the lack of AT armour.
1+
Posts: 368
Posts: 935
To be honest, Calliopes are more an issue in 2vs2+ than in 1vs1 since your partner can easily compensate the inherent lack of AT armour of a player calling in Calliopes
Because Allies not that stupid to feed axis with tanks agains PAK walls, shreks, faust, tellers.
Give the Alies the faust, PAK and tellers. I swear I will kill nazis with T70 and Stuart and Sherman.
Posts: 284
Apart from what you guys have already mentioned I think dodging a Calliope's salvo is almost impossible unless you instantly retreat. Even then it is likely that some models die or one squad gets completely wiped. This fact proves to be really brutal versus Ostheer: a faction whose true strength relies upon smart combined arms play including the usage of stationary team weapons which cannot retreat instantly once set up.
To be honest, Calliopes are more an issue in 2vs2+ than in 1vs1 since your partner can easily compensate the inherent lack of AT armour of a player calling in Calliopes. Thus, on the one hand your infantry and weapon teams are melting away and on the other hand your armour is not able to decisively break through enemy lines to punish the lack of AT armour.
+1, This guy knows what hes talkin about .
Posts: 935
Second part the Axis have a lot of unis that got extended vision range what make their AT power even stronger.
Remove some of those mentioned and may be something will change.
Posts: 935
Posts: 708 | Subs: 1
Posts: 57
The werfer, which is more of an immediate concern seeing as it is non-doctrinal and even more potent at killing team weapons and wiping squads, should straight up be put in line with the katysha. Simple; same price, same efficiency(approximately).
Decrease the price of the calliope make it more in line with the other rocket arty units. A fair price when reducing its efficiency and HP would be CP 9 and 360mp 115fu. Yet I do think that the Calliope should be slightly better than the others seeing as it is a doctrinal unit. Most doctrinal counterparts are stronger than the non-doctrinal ones, and I think this should be upheld. I'm not saying a lot stronger, just slightly better and stronger, and make it a bit more vulnerable.
Posts: 124
You are paying extra fuel for survivability.
It is like saying Churchill should have stronger main gun becaus it cost 180 fuel.
Keep in mind that katty cost 85 fuel and dies to anything , even to short breeeze
i agree axtra fuel for extra survivability, but at its current state its just godlike
Posts: 4314 | Subs: 7
i agree axtra fuel for extra survivability, but at its current state its just godlike
Yes I agree with you but not with him that calli have its performance to its cost.
And what i most fear with it is its raw power. You can literally destroy enemy base with 2 calliopes in 5 salvos / each (7 minutes of gametime)
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