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RAM madness

5 Jan 2016, 00:04 AM
#1
avatar of RedT3rror

Posts: 747 | Subs: 2

So, the old recommendation for Coh2 is 4GB of RAM. I got 8GB and have a problem. We played about 2 matches in 4v4 with quite a good amount of action (>40mins) and we probably stopped at the right point because something wrong and the next game which I tested in cheat mode against easy AI would run with a lot of stuttering every second (probably because of the pagefile). I looked up the RAM usage in the task manager and was a bit surprised (ok, not really, I had noticed it before several times).

Here's the RAM usage (and CPU) during the game:



And those are the tasks with most RAM usage during that time (game against easy AI just started)



And this is what it looks like after I ended CoH2



Restarting the game does not improve the situation - only a system restart can solve it. This problem is unique for CoH2 - I don't encounter anything like that with games such as Battlfield 4, Fallout 4, Witcher 3 etc.

It also seems like I can run those games without problems while this high RAM usage is in effect - something that doesn't count for CoH2 though.

What's the cause of this?
5 Jan 2016, 00:11 AM
#2
avatar of ElSlayer

Posts: 1605 | Subs: 1

RELIC, PLZ, NERF RAM!
5 Jan 2016, 00:29 AM
#3
avatar of Mittens
Donator 11

Posts: 1276

Could be attributed to a memory leak. When you say coh2 doesnt fix itself after you closed the program it could be just how much resource coh eats up.



Edit:

This was my Ram after loading up a 1v1 with an ez ai. The increase you see is the time when it starts to load.

Mind you I am running windows 10
5 Jan 2016, 00:56 AM
#4
avatar of GenObi

Posts: 556

It has been a issue since the opening days of COH2.....to be frank there hasn't really been anything from relic that would indicate a fix or for that matter if they believe its a problem at all.....

All i know i went to 16 gigs for coh.....because you know relic...
5 Jan 2016, 01:01 AM
#5
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

was like this for DoW2 as well, don't think they ever fixed it for that game either.
5 Jan 2016, 04:42 AM
#6
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

was like this for DoW2 as well, don't think they ever fixed it for that game either.


really? that game was super stable for me and i both put in a lot of hours and played in continuous, several hour long stretches on a laptop with 8GB of ram.
5 Jan 2016, 04:45 AM
#7
avatar of Intelligence209

Posts: 1124

Then relic wonders what we mean by optimize the game:p
6 Jan 2016, 05:07 AM
#8
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

picture


whoever designed that graph is retarded. the only number on there is 8 gigs (in the top right corner...) and you have 8GB of ram but they put 10 grid lines across...

form over function is the wrong way windows.
6 Jan 2016, 09:50 AM
#9
avatar of vietnamabc

Posts: 1063

DOWII was supoer stable and COH2's engine is like something half-baked, heck even Rome II does not eat my RAM as much as this game.
6 Jan 2016, 10:51 AM
#10
avatar of Blalord

Posts: 742 | Subs: 1

I have 16 Go RAM, sometime he eat all my ram and create a ram dump file of 12 Go, Jesus.

6 Jan 2016, 10:55 AM
#11
avatar of Kobunite
Patrion 15

Posts: 615

I don't see a problem with COH2 there. You closed it and you were still using 6Gb of RAM...

For example, right now with Firefox (for Browsing), Chrome (watching Netflix), Steam Chat and a VPN running I'm using 3.2Gb of RAM. (Win 10)
6 Jan 2016, 11:00 AM
#12
avatar of TNrg

Posts: 640

My theory: memory leaks intentionally put into games to sell more computer parts :snfQuinn:
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