How can I get my friends to play with me?
Posts: 279
But they say stuff like they're confused about what the units do, or what a "Panzer IV" means, or any of the units in the game with even a slightly technical name. I personally am confounded why they think it's confusing. If, in our RPGs or MMOs, we learn that bronze swords > silver swords, or bows are long range and axes are short range, then what is so hard to understand that shock troops are close range and obersoldaten are long range? Isn't it also natural to assume that t34/85 > t34/76 then? It's the same line of thinking.
No matter what I do, I can't get them to get into the game. I tried everything, from literally throwing them in a match with easy CPUs and I carry them while they play around with the units, sandbox-style, to telling them specific build orders and transitioning from early to mid to lategame from there. Nothing works! Help! I just want my friends to play with me.
Posts: 403
This isent a game you can just rush into, you gots invest some time into it to have some fun, the small momments between blobs and skillplanes.
It may be time for you to find new friends.
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Tried to introduce my older brother into the game. He was absolutely confused by when to build what and he could not get his mind around the fact he had to push. All he did though was building fuel caches close to the base. I guess it was just too damn frustrating for him.
An old buddy of mine played the game and quit when he found out that SU-85s and Jacksons had more range than Panthers.
The best thing you can do is playing randoms and if you have a good teammate add him. Other than that the game - especially at higher levels - is too frustrating for newcomers.
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It took me a year of compstomping before I thought I was good enough to play vs players.
Seems a year wasn't enuff...
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Mileage may vary, having a background as a history maniac or in other tactical games can really help wrap heads around things like suppression, positioning etc. I started at a young age with things like Squad Leader, Close Combat, Steel Panthers, things like this, and I was pretty foolhardy to think EVERYTHING from those games can carry over. I would be curious to see how say, a competent SC2 player would take to this game, would possibly alleviate some of the issues of unit control.
Things like faction dynamics and builds, unit counters all that stuff will take A LOT of time. I know it's not a great way to practice, but early on copying literally exact emulations of replays will... "help" at least get players in the right place, but it will take a lot of learning to understand how to pivot out and actually play, what to do and why, and then what to expect in return, it's a lot.
I would stick to compstomping, ToW etc, perhaps try and point things out that are indicators of tech, things like this, but overall you have to have fun with your friends, if they're keen to try and compete then you can start trying to train, but otherwise, it's a bit cruel to hop directly into competition. Just try and have more fun with your friends, maybe they'll fall in love with the game, who knows.
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That's a hell of a lot of work, and I mean work, that goes into learning how to play this game effectively. Very little about CoH2 is obvious to the player, and that turns a lot of people away.
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Also, a game like CoH2 virtually requires watching replays and visiting sites like this one to figure out what is actually going on. If you followed only what was in game you would have more wrong information than right I'd wager. It's not like unit stats are available in game. Those exist from people digging into game files and mod tools to actually learn what's going on.
That's a hell of a lot of work, and I mean work, that goes into learning how to play this game effectively. Very little about CoH2 is obvious to the player, and that turns a lot of people away.
Very good point. I feel I only started to understand, and really actually have a desire to compete once I was immersed in the literature, discussions, etc. It's a cool feeling to be a part of something.
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Posts: 615
Also, a game like CoH2 virtually requires watching replays and visiting sites like this one to figure out what is actually going on. If you followed only what was in game you would have more wrong information than right I'd wager. It's not like unit stats are available in game. Those exist from people digging into game files and mod tools to actually learn what's going on.
That's a hell of a lot of work, and I mean work, that goes into learning how to play this game effectively. Very little about CoH2 is obvious to the player, and that turns a lot of people away.
Agree 100%. This is why you will never succeed in getting a casual player to play CoH 2. It requires a tremendous amount of effort to play CoH 2. Casual gamers just want instant gratification and a way to kill time while socializing with friends.
Why else do you think League of Legends is so popular?
Posts: 559
Agree 100%. This is why you will never succeed in getting a casual player to play CoH 2. It requires a tremendous amount of effort to play CoH 2. Casual gamers just want instant gratification and a way to kill time while socializing with friends.
Why else do you think League of Legends is so popular?
^THIS
I have quite a few friends who just won't play it. I have quite a few who did...were even good at it....and still won't play it because of the years of imba factions/units/maps and loads of bugs.
Essentially, either gamers find it too difficult (too much of a time sink to get good) OR they played it and got frustrated by the issues the game has gone through since launch.
Such a shame.
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The tutorials ingame and campaign are actually really good for learning. It does take some time though. There's no way around that. As an avid gamer I know to give games I belive in time. When I bought Armored Core: For Answer I felt strongly I would like the game if only I knew how to play. It took 10 hours of active gameplay Before I could fire the shoulder rockets and started to understand how to play effectively and what the game was about. I loved the game from there on, so my initial guess was right.
I let a friend play on my computer because he really likes the look and feel of the game although he does not have time to learn the game. He spammed soviet engineers lol. Just built lots of them and ran them into everything, mgs and the lot. And when they died he built new. A true soviet tactic in a way haha! He played easy CPU so he won with that brilliant tactic
Also, a game like CoH2 virtually requires watching replays and visiting sites like this one to figure out what is actually going on. If you followed only what was in game you would have more wrong information than right I'd wager. It's not like unit stats are available in game. Those exist from people digging into game files and mod tools to actually learn what's going on.
That's a hell of a lot of work, and I mean work, that goes into learning how to play this game effectively. Very little about CoH2 is obvious to the player, and that turns a lot of people away.
I agree completely. We all check in regularly to read about issues and the latest patch notes. How is that normal for most other games.
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