Decreasing unit performance based on the unit/model count on a small area is not a way to go.
Such feature would drastically decrease game performance because the engine would need to calculate/keep track how close each unit/model is in relation to another unit/model at all times.
not realy if you make it an aura with a set x m range that stakcs
Solution for reduce Blob?
31 Dec 2015, 17:52 PM
#21
![avatar of griezell](/images/no_av.png)
Posts: 125
31 Dec 2015, 19:42 PM
#22
![avatar of Jespe](/images/no_av.png)
Posts: 190
Great idea. It would obviously need to be disabled around medical and FHQ structures+
Why? it would not be any different from artying, strafing the place when units are retreating there? instawipes.
on support unitsMaybe only unit it hits too hard is Panzer busche...
but it would be great and quite quick solution which wouldn't have any negative effect on the game (maybe except for losing half of the playerbase, once they find out that blobbing just won't help them anymore)
And they are'nt losing the other half because blobbing?
And by the negative aura i don't mean its insta death to squad when 2 models from the same squad are stepping on each others toes. But when that squad is pushed on a 1mx1m corner in the wall... And the thing is that because survivability rises from every dead model in squad no more axis fun boy crying fora fifth man.
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