The range of faust is nowhere near shrek. Micro is also a lot more intensive. it's not A+move... it's F+select unit. I do not hear about allies complaining about grenadier faust spam because faust snare isn't a problem. Micro, keep your distance. M20 gets 2 shotted by shreks. there's not kiting... if i take a hit by one squad, i better run away and repair... there's no continuance combat/kiting involved.
Isn't 1 flanking volks and 1-2 more from another side to kill a light vehicle more rewarding? it rewards tactics and flanking... 2-3 volks up front can just destroy an light vehicle...
So i totally disagree with you here. OKW would actually have to split up their blob to counter things like how allies has to multi-prong attack MGs. How often do you do see volks split up and attack? nah, it's easier just to attack together and toss a flame nade.
and again this is only related to 3v3+ games. I feel 1v1 and 2v2 it's not much of an issue. and you quoted Looney which i already mentioned does not have much experience in large team games. as he is mainly 1s and 2s.
The effective range of a schreck however is comparable to a faust. Allied players don't typically need to worry about Gren fausts because Ost has so many other munition costing abilities and upgrades while OKW has very few non-doctrine choices (however I've seen players like SPrice purposely float munitions against USF for enough fausts to take out the first light vehicle). Microing and keeping your distance is just as effective against schrecks as it is against fausts if you stay just at the max range of your light vehicle, and if you bounce between max range and just outside of max the aim time prevents schrecks from firing. Even if volks are able to get a rocket off when youre sitting at max range its extremely unlikely it will connect. Upgraded M20 will take 3 shots btw, and it has the ability to fall back behind lines and repair using the vehicle crew and jump right back in.
While flanking with a squad outside of your opponents vision and being able to get a faust off is rewarding, it's even more rewarding to punish volks blobs as allies using suppression, indirect fire, mines etc. And surpisingly enough, it's so much easier to do than it is to actually use a volks blob to take out medium armor against any half competent opponent. I'm actually happy to see an OKW player group the majority of his infantry together, it means I can outcap him, and that I can force a retreat on him rather easily with indirect. And even better, If i know the location of his BGHQ, I can continue to punish with things like rocket arty and white phosphorous, or go in for a big crush.
I understand that you're speaking mostly in terms of experiences inside of 3v3+, but balance on those levels has more to do with inflated resource incomes, map resource lay outs, and team coordination than anything else. Making balance changes to all game modes in order to try and fix issues within those 2 game modes would be a terrible balance decision and if i understood
this thread correctly is not the prerogative ATM.
I also left this in that same thread, also ignored by everyone:
Fausts are fire and forget, don't miss (unless those weird faust bugs still exist) and are less than half the current upgrade on Volks. The reason you don't see this currently is because 1. Only fausts accessible to OKW are doctrinal, and come on an expensive unit that isn't spammable and 2. Ostheer has so many other munitions upgrades and mines that you're in most cases incentivized to spend your munitions on upgrades and other abilities rather than float them for fausts; This isn't really an issue for OKW, where their meta has more or less revolved around their core infantry since their existence, of which only have the one pschreck upgrade.
Since the resource change I've never had munitions issues as OKW. Removing one of their highest costing munition upgrades and replacing it with a one time use before cooldown, slightly less damage snare that costs significantly less... What do you think is going to happen? You're still gonna have blobs, they're still gonna be a significant threat to medium armor (probably even more so because now they'll snare after 1-2 fausts), and on top of that people think its a good suggestion to give them even more AI capability? Please.