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ESL Go4COH2 cups

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2 Jan 2016, 18:07 PM
#61
avatar of Yukiko
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Posts: 2454 | Subs: 2


And chance that some of these matches (good player against good player in fisrt round is)

will be really big.

if im not wrong with my math (whitch im not going to describe here , it will took some place , if somebody will want that math then tell me i can tell you my thoughts , and you can correct me if im wrong.)

The chance is horrible 51,56027 % cca

And that is more than a lot


Hmm, show me the math then! How do you reason through to that answer?
2 Jan 2016, 18:10 PM
#62
avatar of luvnest
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Posts: 1094 | Subs: 20


Now for the topic that interests me the most. What's the min/max time for a single match in everyone's opinion?


Thank you for answering the questions. Min/Max time for matches is really hard to predict. A match between evenly skilled players can go up to one hour or end after less than ten minutes. I'd say the average is ~20 minutes.
2 Jan 2016, 21:50 PM
#63
avatar of Waffleticket

Posts: 65

Can't we have the tournaments on Sunday start earlier? like 2:00 EST?



Thank you for answering the questions. Min/Max time for matches is really hard to predict. A match between evenly skilled players can go up to one hour or end after less than ten minutes. I'd say the average is ~20 minutes.


This is pretty spot on.

2 Jan 2016, 23:53 PM
#64
avatar of ShadowDraft

Posts: 5

Can't we have the tournaments on Sunday start earlier? like 2:00 EST?


I can't really decide that for NA but I'll ask the one in charge if that would be possible.


Also thanks for the info about possible match runtime. That's actually quite helpful.
3 Jan 2016, 00:18 AM
#65
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

I'm quite intrigued that ESL chose not to consult with the person who used to run the CoH2 section a year or so ago.
3 Jan 2016, 04:14 AM
#66
avatar of chef_of_death

Posts: 71



Thank you for answering the questions. Min/Max time for matches is really hard to predict. A match between evenly skilled players can go up to one hour or end after less than ten minutes. I'd say the average is ~20 minutes.




+1
3 Jan 2016, 13:47 PM
#67
avatar of AmiPolizeiFunk
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Posts: 16697 | Subs: 12

Proof in the pudding:

  • Luvnest vs. Sprice in Round 1, one of these great players will be gone after the first game of the tourney.

  • The hard bracket: After 3 Best-of-1 rounds, three of these four will be gone: Luvnest, Sprice, FaHu, HelpingHans.

  • The top bracket (Jesulin, Vindicare) is much easier than the bottom bracket (Luvnest, Sprice, Hans, Cruzz, BartonPL).


I want to be excited about these events but not seeding them is just wack. :facepalm:
3 Jan 2016, 14:38 PM
#68
avatar of ShadowDraft

Posts: 5

Proof in the pudding:

  • Luvnest vs. Sprice in Round 1, one of these great players will be gone after the first game of the tourney.

  • The hard bracket: After 3 Best-of-1 rounds, three of these four will be gone: Luvnest, Sprice, FaHu, HelpingHans.

  • The top bracket (Jesulin, Vindicare) is much easier than the bottom bracket (Luvnest, Sprice, Hans, Cruzz, BartonPL).


I want to be excited about these events but not seeding them is just wack. :facepalm:


Well it will be seeded after this cup.

Also sorry to any players about the confusion with the automated closing. That's fixed for round 32 and upcoming ones.
3 Jan 2016, 14:55 PM
#69
avatar of Waffleticket

Posts: 65

Quick question: What happens if a player is dropped from the server? I can't seem to find a rule about it.
3 Jan 2016, 15:33 PM
#70
avatar of ShadowDraft

Posts: 5

Quick question: What happens if a player is dropped from the server? I can't seem to find a rule about it.


I've been holding that as we would do in other games: Technical difficulties are the players responsibility.

But in case the match has not progressed to far you may have a gentlemans agreement to rematch.
3 Jan 2016, 19:51 PM
#71
avatar of luvnest
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Posts: 1094 | Subs: 20

Good games overall. The Best of 3 map/faction choice system is extremely shitty though. Basically losing the coin toss is a major disadvantage since your opponent can always counter pick.

So if you lose the coin toss in for the first game and lose the game, you basically get counterpicked twice which is not fair at all. Why not use the orignal set up where you change positions and faction in a BO3.

Btw, the fixed starting postitions still didn't have any additional information which was a shame. Apparently the guy with the map choice had to pick the side aswell.
4 Jan 2016, 11:09 AM
#72
avatar of Tittendachs

Posts: 115

Congratulations to Barton and Luvnest for winning the first weekly ESL GO4 Cup!

Amazing comeback from Barton vs Cruzz, Luvnest and Jesulin! - (S)Comebackbarton :D

Hoping to see more great games next week :) Keep it up!
4 Jan 2016, 12:55 PM
#73
avatar of Waffleticket

Posts: 65

Tournament seemed to work much better this week. Congrats to everyone who won.

Good games overall. The Best of 3 map/faction choice system is extremely shitty though. Basically losing the coin toss is a major disadvantage since your opponent can always counter pick.

So if you lose the coin toss in for the first game and lose the game, you basically get counterpicked twice which is not fair at all. Why not use the orignal set up where you change positions and faction in a BO3.

Btw, the fixed starting postitions still didn't have any additional information which was a shame. Apparently the guy with the map choice had to pick the side aswell.


+1
4 Jan 2016, 14:25 PM
#74
avatar of Chexx

Posts: 6

Good games overall. The Best of 3 map/faction choice system is extremely shitty though. Basically losing the coin toss is a major disadvantage since your opponent can always counter pick.

So if you lose the coin toss in for the first game and lose the game, you basically get counterpicked twice which is not fair at all. Why not use the orignal set up where you change positions and faction in a BO3.

Btw, the fixed starting postitions still didn't have any additional information which was a shame. Apparently the guy with the map choice had to pick the side aswell.


Could you explain the starting positions a little bit more?
4 Jan 2016, 14:40 PM
#75
avatar of AmiPolizeiFunk
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Posts: 16697 | Subs: 12

I agree that the cointoss + "map or faction" thing is an ok solution for Best-of-1's with no mirror matches, but I far prefer the traditional fixed positions and switching sides on the same map for a Best-of-3. At least with the traditional format, you know that it is fair, no matter how skewed the map and/or faction balance is at the time.

If you insist on switching maps in a Best-of-3, I think it should only be done in the 3rd game.
A_E
4 Jan 2016, 14:41 PM
#76
avatar of A_E
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Posts: 2439 | Subs: 6

So basically Relic/ESL need to realise that having pick is a disadvantage as you get counterpicked, I explained that within days of the rules being posted. The loser having pick is a disadvantage, it should be the winner, or it should be on the same map and swap axis/allies.

The fixed positions needs to say Allies start in position 1, hopefully that text gets added.
4 Jan 2016, 15:08 PM
#77
avatar of luvnest
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jump backJump back to quoted post4 Jan 2016, 14:25 PMChexx


Could you explain the starting positions a little bit more?


There are 2 player 1v1 maps (like Kholodny Ferma, Faymonville Approach, etc) and 4 player 1v1 maps (Semoisky Winter, Crossing in the Woods, etc).

So if you have fixed starting positions you also have to tell the players where Allies or Axis factions have to start. Here is an example of how it used to be for the last major event, Operation Charlie Fox:

Fixed positions (Allies in lower slots 1 or 1/2, Axis in higher slots 2 or 3/4)
In Best-of-1 mirror matches you can un-tick fixed positions.

http://www.coh2.org/topic/39043/operation-charlie-fox-official-rules


Your colleague ShadowDraft told me yesterday:
Until the rules are updated the mappick will choose his start aswell

That would work aswell of course.
4 Jan 2016, 22:44 PM
#78
avatar of Chexx

Posts: 6



There are 2 player 1v1 maps (like Kholodny Ferma, Faymonville Approach, etc) and 4 player 1v1 maps (Semoisky Winter, Crossing in the Woods, etc).

So if you have fixed starting positions you also have to tell the players where Allies or Axis factions have to start. Here is an example of how it used to be for the last major event, Operation Charlie Fox:



Your colleague ShadowDraft told me yesterday:

That would work aswell of course.


Is it always 1,2 for allies and 3,4 for axis on every map?
4 Jan 2016, 23:15 PM
#79
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

not always. I used to use these positions for the following maps

Kholodny Ferma (Axis Positions 1&2, Allies Positions 3&4)
Kholodny Ferma Winter (Axis Positions 1&2, Allies Positions 3&4)
Langreskaya (Axis Positions 1&2, Allies Positions 3&4)

some deliberation may be required as the maps have been adjusted since I made that rule set.
A_E
4 Jan 2016, 23:18 PM
#80
avatar of A_E
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Donator 11

Posts: 2439 | Subs: 6

not always. I used to use these positions for the following maps

Kholodny Ferma (Axis Positions 1&2, Allies Positions 3&4)
Kholodny Ferma Winter (Axis Positions 1&2, Allies Positions 3&4)
Langreskaya (Axis Positions 1&2, Allies Positions 3&4)


I agree with these classically, although our classical ideas of campy wehrmacht vs. flanking allies is being challenged by the new meta and the post December balance changes making four of five armies viable in multiple strategies.

Tbh I think if we were doing a hypothetical super tournament with a mega prize pool right now, we'd need a proper look at it, and keep an open mind about things.
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
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