UKF AA emplacement and retreating squads
Posts: 677
The weapon trucks fast, does lots of damage and has allot of range.
The problem becomes worse when someone is retreating behind the weapon, where the AA can kill squad will all members and that makes flanking movement very dangerous...
In the test I did retreating 10 5 men full health V.G. one at time the result are:
50% squad wipes, 86% entity kills
If these where 4 men squads typical of axis armies the squad wipe would be up to 90%
If these where 4 men with some damage the number would be close to 99% entity kills
Imo a full health squad should have decent chance of surviving a retreat not a 50% chance...
My suggestion would be to reduce damage vs retreating inf...
Posts: 2693 | Subs: 1
Posts: 677
I don't see why. Units like the OKW AA halftrack, T70 etc will also often kill full squads of they have to retreat around it.
OKW AAHT has to be set up, T70 has to chase the retreating unit. Both unit are fragile and not durable as an AA emplacement...
Both units are not as good as AA at killing retreating infs...(AA.E. has around 3.5 times the DPS of AAHT)
Posts: 2396 | Subs: 1
Posts: 2693 | Subs: 1
OKW AAHT has to be set up, T70 has to chase the retreating unit. Both unit are fragile and not durable as an AA emplacement...
Both units are not as good as AA at killing retreating infs...(AA.E. has around 3.5 times the DPS of AAHT)
Both units are also mobile while the AA emplacement can not move at all. If you get cut-down on retreat by an AA emplacement you have yourself and only yourself to blame.
Posts: 4630 | Subs: 2
Posts: 4314 | Subs: 7
Both units are also mobile while the AA emplacement can not move at all. If you get cut-down on retreat by an AA emplacement you have yourself and only yourself to blame.
Posts: 747 | Subs: 2
Posts: 677
This is not a L2P issue read understand respond....
It simply makes the game static oriented having to rely on frontal assault or support weapons...
Posts: 455
As I explained AA emplacement shutting down retreat roots of flanking infantry adds nothing to the game while it reduced the effectiveness of flanking moves.Of course it is L2P, you should know that retreat paths have stupid logic behind it.
This is not a L2P issue read understand respond....
It simply makes the game static oriented having to rely on frontal assault or support weapons...
Did you any reason to go behind enemy lines?
Did you you recon the safest retreat path?
Did you actually think the British opponent would more likely use the Bofors over the AEC.
Posts: 955
Posts: 677
Of course it is L2P, you should know that retreat paths have stupid logic behind it.
Did you any reason to go behind enemy lines?
Did you you recon the safest retreat path?
Did you actually think the British opponent would more likely use the Bofors over the AEC.
Since this is not about a replay I uploaded or a game experience I described stop asking what I did or did not...
Flanking moves are supposed to be rewarded not penalized.
The AA emplacements have enough utility without the blocking or retreat paths at a significant area.
Choosing retreat path in certain map is not really an option.
And I still have not seen a singe argument why Bofors should be good at killing retreating infantries...
This can be easily fixed Reducing damage to units on retreat without having any other impact on the A.A.E.
Posts: 228
What's next? S-mine field wiped my retreating squads?
this +1000000000000 , you fking flaks do the same for a year and no nerfs for it.
Posts: 1890 | Subs: 1
And I still have not seen a singe argument why Bofors should be good at killing retreating infantries...
This can be easily fixed Reducing damage to units on retreat without having any other impact on the A.A.E.
Except retreating squads still get the same received accuracy buff while retreating against Bofors like they do against any other unit. Why should Bofors receive a special snowflake nerf? - Its good against infantry thats its whole schtick. You plop it down and it kills infantry. Unless you are arguing that Bofors is too good in general then the whole "retreating squads" distinction is pointless.
If you let a player place a Bofors on a retreat path then you should prioritize clearing it out and avoiding retreating squads that follow that path until then. Nerfing Bofors against retreating infantry should in no way factor into that. (You shouldn't be attacking an unBraced Bofors with Infantry anyway).
Posts: 449
You can either accept that and move on, or you can make more silly threads for our entertainment.
Posts: 8154 | Subs: 2
snip
Flanking moves are supposed to be a risk vs reward move. If you plan on doing it, you should know what retreat path your unit is gonna take if things go south.
You can always know the retreat path a unit is gonna take. There's a reason vault exist, for cases in which you are better soft retreating early to avoid a stupid long retreat path.
You have the wrong expectation about what the retreat button is for. It's not meant to guarantee the survival of your squads in any way. It's just a tool to GTFO fast in any way possible. Other players are free to exploit the retreat paths in every way possible.
You can either accept that and move on, or you can make more silly threads for our entertainment.
Posts: 2561
There is no problem here. It's up to plyers to be aware of their retreat paths.
Posts: 455
Forgive me for asking those questions since I believe it was based off of experience.
Since this is not about a replay I uploaded or a game experience I described stop asking what I did or did not...
Flanking moves are supposed to be rewarded not penalized.
The AA emplacements have enough utility without the blocking or retreat paths at a significant area.
Choosing retreat path in certain map is not really an option.
And I still have not seen a singe argument why Bofors should be good at killing retreating infantries...
This can be easily fixed Reducing damage to units on retreat without having any other impact on the A.A.E.
I know that the Bofors is good at what it does, but so does the tech building for the OKW. Last time I remembered, it had a reputation of protecting ISGs from flanking light vehicles and halting allied infantry in their tracks.
So in other words, I don't see why a allied static building with a quick rapid anti-aircraft gun should get criticized if the OKW tech building does the same.
Posts: 2693 | Subs: 1
Flanking moves are supposed to be rewarded not penalized.
Good flanking moves are rewarded. Bad flanking moves are not rewarded. Flanking moves are not automatically good just because you did not do a frontal assault. If your flank put you in a position where you had to retreat past a static AA position, it was a bad flank.
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