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UKF AA emplacement and retreating squads

23 Dec 2015, 13:38 PM
#1
avatar of Myself

Posts: 677

AA emplacement are very good at killing retreating squads.

The weapon trucks fast, does lots of damage and has allot of range.

The problem becomes worse when someone is retreating behind the weapon, where the AA can kill squad will all members and that makes flanking movement very dangerous...

In the test I did retreating 10 5 men full health V.G. one at time the result are:

50% squad wipes, 86% entity kills
If these where 4 men squads typical of axis armies the squad wipe would be up to 90%
If these where 4 men with some damage the number would be close to 99% entity kills

Imo a full health squad should have decent chance of surviving a retreat not a 50% chance...

My suggestion would be to reduce damage vs retreating inf...
23 Dec 2015, 13:52 PM
#2
avatar of Aerohank

Posts: 2693 | Subs: 1

I don't see why. Units like the OKW AA halftrack, T70 etc will also often kill full squads of they have to retreat around it.
23 Dec 2015, 14:07 PM
#3
avatar of Myself

Posts: 677

I don't see why. Units like the OKW AA halftrack, T70 etc will also often kill full squads of they have to retreat around it.


OKW AAHT has to be set up, T70 has to chase the retreating unit. Both unit are fragile and not durable as an AA emplacement...

Both units are not as good as AA at killing retreating infs...(AA.E. has around 3.5 times the DPS of AAHT)
23 Dec 2015, 14:07 PM
#4
avatar of JohnnyB

Posts: 2396 | Subs: 1

About british emplacements, did I miss a change in some recent patch? Incendiary mortar HT rounds and about any flame weapon don't seem to work so good against them. In fact, even ballistic weapons seems to be less efficient. It's only my impression? Because I hear brits Up all around but in fact I met some guys who knew how to play them, not american style, not soviet style, but pure british style using emplacements (AA and mortars). And hell they were efficient.
23 Dec 2015, 15:01 PM
#5
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post23 Dec 2015, 14:07 PMMyself


OKW AAHT has to be set up, T70 has to chase the retreating unit. Both unit are fragile and not durable as an AA emplacement...

Both units are not as good as AA at killing retreating infs...(AA.E. has around 3.5 times the DPS of AAHT)


Both units are also mobile while the AA emplacement can not move at all. If you get cut-down on retreat by an AA emplacement you have yourself and only yourself to blame.
23 Dec 2015, 15:03 PM
#6
avatar of Australian Magic

Posts: 4630 | Subs: 2

What's next? S-mine field wiped my retreating squads?
23 Dec 2015, 15:04 PM
#7
avatar of __deleted__

Posts: 4314 | Subs: 7



Both units are also mobile while the AA emplacement can not move at all. If you get cut-down on retreat by an AA emplacement you have yourself and only yourself to blame.
23 Dec 2015, 15:04 PM
#8
avatar of RedT3rror

Posts: 747 | Subs: 2

Getting retreating units killed by static (!) weapons is clearly a L2P issue. You just have to spend a second on the thought of the retreat path and the problem is solved.
23 Dec 2015, 15:16 PM
#9
avatar of Myself

Posts: 677

As I explained AA emplacement shutting down retreat roots of flanking infantry adds nothing to the game while it reduced the effectiveness of flanking moves.

This is not a L2P issue read understand respond....

It simply makes the game static oriented having to rely on frontal assault or support weapons...
23 Dec 2015, 15:56 PM
#10
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post23 Dec 2015, 15:16 PMMyself
As I explained AA emplacement shutting down retreat roots of flanking infantry adds nothing to the game while it reduced the effectiveness of flanking moves.

This is not a L2P issue read understand respond....

It simply makes the game static oriented having to rely on frontal assault or support weapons...
Of course it is L2P, you should know that retreat paths have stupid logic behind it.

Did you any reason to go behind enemy lines?

Did you you recon the safest retreat path?

Did you actually think the British opponent would more likely use the Bofors over the AEC.
23 Dec 2015, 16:09 PM
#11
avatar of adamírcz

Posts: 955

It's not a problem with the emplacement, they should just fix the retreating system so units will be taking the safest route to the base instead of the shortest (something that should have been done on release)
23 Dec 2015, 16:13 PM
#12
avatar of Myself

Posts: 677

Of course it is L2P, you should know that retreat paths have stupid logic behind it.
Did you any reason to go behind enemy lines?
Did you you recon the safest retreat path?
Did you actually think the British opponent would more likely use the Bofors over the AEC.


Since this is not about a replay I uploaded or a game experience I described stop asking what I did or did not...

Flanking moves are supposed to be rewarded not penalized.

The AA emplacements have enough utility without the blocking or retreat paths at a significant area.

Choosing retreat path in certain map is not really an option.

And I still have not seen a singe argument why Bofors should be good at killing retreating infantries...

This can be easily fixed Reducing damage to units on retreat without having any other impact on the A.A.E.
23 Dec 2015, 16:22 PM
#13
avatar of IGOR

Posts: 228

What's next? S-mine field wiped my retreating squads?


this +1000000000000 , you fking flaks do the same for a year and no nerfs for it.
23 Dec 2015, 16:26 PM
#14
avatar of EtherealDragon

Posts: 1890 | Subs: 1

jump backJump back to quoted post23 Dec 2015, 16:13 PMMyself



And I still have not seen a singe argument why Bofors should be good at killing retreating infantries...

This can be easily fixed Reducing damage to units on retreat without having any other impact on the A.A.E.


Except retreating squads still get the same received accuracy buff while retreating against Bofors like they do against any other unit. Why should Bofors receive a special snowflake nerf? - Its good against infantry thats its whole schtick. You plop it down and it kills infantry. Unless you are arguing that Bofors is too good in general then the whole "retreating squads" distinction is pointless.

If you let a player place a Bofors on a retreat path then you should prioritize clearing it out and avoiding retreating squads that follow that path until then. Nerfing Bofors against retreating infantry should in no way factor into that. (You shouldn't be attacking an unBraced Bofors with Infantry anyway).
23 Dec 2015, 16:28 PM
#15
avatar of 5trategos

Posts: 449

You have the wrong expectation about what the retreat button is for. It's not meant to guarantee the survival of your squads in any way. It's just a tool to GTFO fast in any way possible. Other players are free to exploit the retreat paths in every way possible.

You can either accept that and move on, or you can make more silly threads for our entertainment.
23 Dec 2015, 16:46 PM
#16
23 Dec 2015, 18:15 PM
#17
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post23 Dec 2015, 16:13 PMMyself

snip


Flanking moves are supposed to be a risk vs reward move. If you plan on doing it, you should know what retreat path your unit is gonna take if things go south.

You can always know the retreat path a unit is gonna take. There's a reason vault exist, for cases in which you are better soft retreating early to avoid a stupid long retreat path.

You have the wrong expectation about what the retreat button is for. It's not meant to guarantee the survival of your squads in any way. It's just a tool to GTFO fast in any way possible. Other players are free to exploit the retreat paths in every way possible.

You can either accept that and move on, or you can make more silly threads for our entertainment.



:)
23 Dec 2015, 18:19 PM
#18
avatar of Omega_Warrior

Posts: 2561

OKW Flak HQs have been doing this long before UKF Bofors existed.

There is no problem here. It's up to plyers to be aware of their retreat paths.
23 Dec 2015, 18:34 PM
#19
avatar of Kamzil118

Posts: 455

jump backJump back to quoted post23 Dec 2015, 16:13 PMMyself


Since this is not about a replay I uploaded or a game experience I described stop asking what I did or did not...

Flanking moves are supposed to be rewarded not penalized.

The AA emplacements have enough utility without the blocking or retreat paths at a significant area.

Choosing retreat path in certain map is not really an option.

And I still have not seen a singe argument why Bofors should be good at killing retreating infantries...

This can be easily fixed Reducing damage to units on retreat without having any other impact on the A.A.E.
Forgive me for asking those questions since I believe it was based off of experience.

I know that the Bofors is good at what it does, but so does the tech building for the OKW. Last time I remembered, it had a reputation of protecting ISGs from flanking light vehicles and halting allied infantry in their tracks.

So in other words, I don't see why a allied static building with a quick rapid anti-aircraft gun should get criticized if the OKW tech building does the same.
23 Dec 2015, 18:48 PM
#20
avatar of Aerohank

Posts: 2693 | Subs: 1

jump backJump back to quoted post23 Dec 2015, 16:13 PMMyself


Flanking moves are supposed to be rewarded not penalized.



Good flanking moves are rewarded. Bad flanking moves are not rewarded. Flanking moves are not automatically good just because you did not do a frontal assault. If your flank put you in a position where you had to retreat past a static AA position, it was a bad flank.
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