Penal sachel still broken
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#esl
relic pls fix
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also, satchel doing 0 to buildings make sense?
Posts: 238
All grenades deal 0 damage to buildings.
Why was the satchel charge changed in this manner? This was the one good thing about penals was blowing up buildings to deny FALLS and JLI free rein on the map and deny MGs from certain buildings.
Posts: 160 | Subs: 11
Why was the satchel charge changed in this manner? This was the one good thing about penals was blowing up buildings to deny FALLS and JLI free rein on the map and deny MGs from certain buildings.
Not sure on the reasoning behind the change, it could have been a balance change that Brad made. I just quickly tested several different grenades vs. buildings and all of them appear to deal nothing to the building.
These are the units/grenades I looked at:
Riflemen - Mk 2 Frag Grenade
Paratrooper - Timed Explosive Charge
Grenadier - Rifle Grenade Shot
Panzergrenadier - Bundled Model 24 Grenades
Penal Battalion - Throw Satchel Charge
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Posts: 160 | Subs: 11
Change the Satchel Charge and Paratrooper Demo from small_explosion type to big_explosion type so that it can properly damage and demolish structures again. I think it may have been a error/leftover when grenades were given a new explosion type to ensure they would not smash garrison and that transferred to a bunch of other weapons.
I will enter an issue into our database and pass it onto Brad to look into. As I said it may be something he intended or as your said it may be something that got mistakenly carried over.
thanks
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thanks!
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Do you know if this might be something that gets fixed in the February patch? Penals are already almost completely useless. Fixing this would at least make them slightly less awful.
This issue is being looked at for the Feb Patch.
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