Why can USF inf pickup dual upgrades?
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
Posts: 322
http://www.coh2.org/replay/46526/1v1-vs-jove-on-langres-great-fallschirmj%C3%A4ger-usage
![avatar of __deleted__](/images/no_av.png)
Posts: 4314 | Subs: 7
bar < lmg42
And they need to unlock them and also run back to base in order to get them while OKW can get weapons even on opponents field.
Also its not like he was not paying 140 munny for 2 lmg whitch turn that squad into piňata once there is some indirect fire or tank nearby.
And more weapons means less mines/demos/greandes/faust/offmaps
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
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STOP EATING THE BAIT
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![avatar of __deleted__](/images/no_av.png)
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Balance wise, double lmg 1919 are a joke. But hey, OKW op, so its legit until that shit gets nerfed (I mean this).
![avatar of Cafo](/uploads/avatar/18296.jpg?updated=1487331558)
Posts: 245
![avatar of Cafo](/uploads/avatar/18296.jpg?updated=1487331558)
Posts: 245
As the game is becoming #eSporstsready finally, this is a major balance problem which still remains untouched to this day. 2x zook, bars and 1919 turn any useless unit into exterminators, AI or AT. This is a replay from Top 5 players, USF against the so called OPKW. If the USF guy could manage to not waste his shermans then the OPKW player had no chance in hell.
http://www.coh2.org/replay/46526/1v1-vs-jove-on-langres-great-fallschirmj%C3%A4ger-usage
Why not mention UKF then lol... or the fact axis can upgrade to a superior weapon and then are able to pick up another, if you want balance and you change it for USF you would have to change every other faction as well.
![avatar of BeefSurge](/uploads/avatar/11186.png?updated=1507625095)
Posts: 1891
![avatar of sorryWTFisthis](/uploads/avatar/18246.png?updated=1449262540)
Posts: 322
Because their upgrades suck and they need to pickup two of them to feel any difference, Hell I would give them 3.
Why not mention UKF then lol...
That is not the case with 1919, bar and zookie, as it is clearly evident in the top5 players replay
![avatar of AchtAchter](/images/avatars/MG_34.png?updated=1428069549)
Posts: 1604 | Subs: 3
@Topic
I find double zooks, double bars, double Piats(lol) completely fine, no problem at all.
However LMGs are such potent weapons, that I think mainline infantry should not be able to hold two of these. It's no problem on elite infantry, since elite infantry can't be spammed and has to be used clever.
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![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
Posts: 354
Debatable.
DPS of single BAR on vet0 rifleman - 10.479/5.656/2.950
DPS of single 1919 on vet0 rifleman - 6.174/8.805/9.041
DPS of single Mg-34 on vet0 ober - 11.561/16.802/16.833
DPS of single Stg-44 on vet0 ober - 26.152/12.649/4.274
Bouth are 60 ammo, you can't shoot while moving with Mg-34, but your DPS at far range is 5,7 times better than BAR's and still even better at close. You want mobile platform - you have 2 Stgs for 60mu, each of them have DPS of 2 BARs. What is Debatable?
![avatar of ThoseDeafMutes](/images/avatars/april14_02.png?updated=1398148320)
Posts: 1026
Double BAR is fine, double Zook is fine.
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